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Reflections on 50 years of Game-Based Learning (Part 3)

Edsurge

More than 50 years after Don Rawitsch introduced Oregon Trail in his eighth grade class, the debate continues : Can games become a legitimate tool for learning? Proponents of game-based learning have good reason to be optimistic—but also cautious. Audience engagement poses another conundrum.

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A Serious Look at Game-Based Learning

Edsurge

Can you share some of the obstacles you’ve faced promoting game-based learning? She was opening a public school in the city, modeled on game-based learning. I didn't have any background in games and learning, but I did have a background in curriculum design, school design and educational technology.

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Reflections on 50 years of Game-Based Learning (Part 1)

Edsurge

While Rawitsch and his collaborators never saw any money from this success, they created an enduring franchise and helped launch the sector of game-based learning. The story of Oregon Trail offers many relevant lessons for those wanting to harness the power of video games for learning.

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Game-base Learning Books for Teachers and Educators

Educational Technology and Mobile Learning

Game-based learning is a learning trend with an increasing attraction in today’s classrooms. At its core, game-based learning deploys learning principles incorporated in the gaming industry in.read more

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Why students love a game-based learning experience

Neo LMS

For as long as children have preferred playing to sitting quietly and learning their ABCs, preschool teachers have been craftily devising games as Trojan horses to teach them concepts such as shapes, letter recognition, colors, seasons and relationships. A digital game-based learning experience.

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5 of the biggest education trends in 2024

eSchool News

Consequently, we will see a shift in how edtech enhances learning and how schools support teachers, as well as a renewed focus on accessibility, social emotional learning, and individualized approaches to learning that improve student outcomes. Here are five of the biggest education trends in 2024: 1.

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Reflections on 50 years of Game-Based Learning (Part 2)

Edsurge

This has raised the question of whether the gap in quality and popularity between entertainment games and impact games can be closed. COVID has only accelerated this trend. At the same time, many game-making professionals have grown tired of entertainment-only games and leery of the often toxic culture.