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Why gamification works [Part 2]

Neo LMS

In my last blog we started discussing the “why” of gamification , with a specific focus on the nature of motivation, lensed through one broadly held theory of motivation called Self-Determination Theory (SDT), not to be confused at this point with self-directed learning. Gamification and online learning environments.

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Meet the CYPHER LEARNING team at Bett 2022

Neo LMS

We’re honored that CYPHER LEARNING’s NEO is a finalist for the Higher Education – Digital Learning Product category. Find CYPHER LEARNING at Bett 2022. Find us at booth #NH40 where we’ll showcase NEO LMS, discuss online learning for K-12 and Higher Ed and see what we’re currently up to.

Meeting 323
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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

In early 2017, organizations that have focused on digital learning came together to better leverage their strengths and capacities for a common goal: improving student success. The first goal was to create an environmental scan of the digital learning environment in higher education with a focus on adaptive technology.

Trends 194
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Anniversary edition: Top 10 posts of the NEO Blog

Neo LMS

From well-known subjects of education technology, like BYOD and gamification, to technical aspects regarding school LMSs, to trying to guess the future, the NEO Blog covered it all in its rather short existence. Gamification in the classroom: small changes and big results. Top 5 things to consider when designing an LMS.

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6 eLearning Trends in Custom eLearning Solutions

It isn’t possible to talk about trends in digital learning without talking about the “digital” part first. Most articles on trends discuss mobile, augmented reality, virtual reality, LMS options, apps, and authoring software. It won’t be enough that gamification and AR/VR can make learning engaging.

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Why your young students love e-learning

Neo LMS

Students are particularly excited about all of the new possibilities digital learning can offer. Why do kids love e-learning? An LMS with social media-like features and integrations with social sites will surely keep more students logged in and active during an online lesson. E-learning lets them play.

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What Technology is Used in Teaching and Learning?

eSchool News

Educational apps: Integrate educational apps across subjects to provide interactive learning experiences, catering to diverse learning styles and enhancing comprehension. Coding and robotics: Introduce coding and robotics programs to promote computational thinking and problem-solving skills, encouraging hands-on, experiential learning.