7 Digital Learning Theories and Models You Should Know

Teacher Reboot Camp

While pursuing our teaching degrees we were introduced to various learning theorists and their insights about how people learn best. Although understanding these theories is still important, we also need to become familiar with theories, models, and approaches, which provide us insight on how technology, social media, and the Internet impact our learning. These are skills I outline in my book, Hacking Digital Learning Strategies with EdTech Missions.

Why gamification works [Part 2]


In my last blog we started discussing the “why” of gamification , with a specific focus on the nature of motivation, lensed through one broadly held theory of motivation called Self-Determination Theory (SDT), not to be confused at this point with self-directed learning. Gamification and online learning environments. Gamified learning environments are able to do this brilliantly. The post Why gamification works [Part 2] appeared first on NEO BLOG.


Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Why gamification works [Part 1]


I’ve started a bit of series on the “why” of good digital learning; we’ve explored why VBL (Video Based Learning) works , and last week I pulled out a few examples of good and bad infographics , to understand why the good work, and the bad fail. Building on my curiosity about the way games like Candy Crush affect our minds, I thought we’d take a closer look at gamification. Gamification versus play. Gamification

INTERVIEW: Digital learning trends that are reshaping EdTech


Graham Glass, CEO of CYPHER LEARNING, participated to a live event for Digital Learning Day 2019. The event was hosted by Phill Bevan, Community Advisor at VETR , a digital learning community for the Australian vocational education and training sector. Phill and Graham had a wonderful conversation on the topic of e-learning and explored six key digital learning trends that are reshaping the EdTech landscape. Video learning and microlearning.

Trends 226

6 eLearning Trends in Custom eLearning Solutions

Most digital learning trends focus too much on the "digital" and not enough on the "learning". It is not enough that content builders master available tools. We need a return to core learning fundamentals. Get Inno-Versity's eBook for 6 of the most important trends coming to digital learning.

It’s 2020: Have Digital Learning Innovations Trends Changed?


In early 2017, organizations that have focused on digital learning came together to better leverage their strengths and capacities for a common goal: improving student success.

Trends 127

Design Amazing Online Learning Experiences Quickly with These Choice Menu Templates

Teacher Reboot Camp

Design is especially important in online learning and one key to student motivation and engagement. If you are new to distance learning, then templates are the way to go! Designing an engaging online experience doesn’t have to take a lot of time.

Digital learning futures

Learning with 'e's

Digital Learning Futures View more presentations from Steve Wheeler As I write this blog post, the above slideshow has received almost 18,000 views in just 48 hours since it was posted up onto Slideshare. These slides accompanied my presentation during the Learning Technologies conference and exhibition held at London's Olympia on 25-26 January. Here's to all the possible futures of learning! Posted by Steve Wheeler from Learning with e's.

A Student-Centric SimCity Story


collaboration Creativity and Imagination digital learning gamification SimCity Technology in Education video editing“We’re going to play a computer game.” I said to my class. Gasps popcorned up all around my classroom. I’m pretty sure a bead of sweat was making it’s way down my forehead at that moment too, it’s hard to recall. I was sailing into uncharted waters, and I was not sure if the good […]. The post A Student-Centric SimCity Story appeared first on OnCUE.

6 Hands-On Tools and Activities for Teaching Web Literacy


Educational Games & Gamification Free Tools & Resources iPhones and Smartphones Mobile Learning Resources Project Based Learning free tools for learning web literacy free webinar education teaching digital learning day teaching students web literacy tools to teach web literacy

Tools 86

Library 2.0 Sponsored Webinar - "Student Engagement Through Library-led Gamification" with Tasha Squires

The Learning Revolution Has Begun

Presents: "Student Engagement Through Library-led Gamification" With: Tasha Squires Learning Resource Center Teacher at O’Neill Middle School Library Date + Time: Wednesday, August 17th 10am EST for one hour (Click on the time link to see the event time in your own time zone.) Description: Can a library-led game get the whole school talking, interacting, sharing, learning, reading, and collaborating? Library 2.0

18 powerful technology tools and trends for 2018

eSchool News

Yoder based her list on some of the top digital transformational trends in education, including classroom devices, redesigned learning spaces, artificial intelligence, personalized learning, and gamification. Digital Learning and Tools eClassroom News Featured on eSchool News STEM TCEATechnology changes so rapidly that the newest tablets, phones, and tools are often outdated within a couple years.

Why your young students love e-learning


Education technology already assists teachers create diverse and engaging learning materials and deliver better classes. Students are particularly excited about all of the new possibilities digital learning can offer. Why do kids love e-learning? Here are four big reasons why K-12 students love e-learning: E-learning is closer to their digital lives. E-learning supports videos. YouTube is by far the star of digital education channels.

Is All the Technology in Modern Classrooms a Good Thing?

EdNews Daily

It’s commonly accepted in education that there are four overarching learning styles that include visual, auditory, kinesthetic, and reading. Pepperdine Graduate School of Education & Psychology states that incorporating technology can make lessons more dynamic and personalized to each student’s needs and style of learning. Gamification Can Helps Kids Learn. Gamification is the idea of applying this rewards-based concept to other aspects of life.

Why Education Entrepreneurs Need To Move With Education—Not Disrupt It

EdNews Daily

Learning outcomes will always matter above everything else—not the amount of money startups can make or the number of apps or subscriptions one sells. . Personalized learning, gamification, virtual learning, all things digital, and every other word or phrase surrounding the education technology industry cannot fix education as a whole. A few of these different learning needs to consider include: How students learn best. Learning levels.

Unlocking the Gate to Better Learning

EdNews Daily

Cleon Franklin, a great innovator and former Director of Virtual Schools and Online Learning at Shelby County Schools, said a very interesting thing about what happens when you ungate students. When you let them learn forward and go outside of their age group, it is like moving up to a new game level inside video games, and some kids find the opportunity inspiring. Now imagine that it is possible via custom software and virtual world learning environments. By LeiLani Cauthen.

Moodle launches Moodle for School

eSchool News

The world’s most widely-used learning platform presents Moodle for School, a MoodleCloud hosted solution specifically designed for K-12 educational environments. Moodle, an open source learning platform, announced Moodle for School, the latest initiative from MoodleCloud. Moodle for School has been created specifically for schools and educational settings with features that let educators set gamification goals and keep track of attendance.

The Benefits of Virtual Reality (VR) in Schools to Motivate Students


It is well-established that motivation plays a very important, and possibly the most important, part in the learning process. Learning is not easy and requires hard work and sustained effort. By its very nature, VR can provide the learner with opportunities for autonomous learning. A cookie-cutter approach would not suffice, as learning about atomic numbers and the Periodic Table would be inherently different from studying about relative motion.

New myON version looks to boost personalized learning

eSchool News

includes new student and educator interfaces, advancements in content recommendations based upon individual student interests and Lexile reading level, gamification, and improved enhancements to the state-of-the-art monitoring and reporting functions. Digital Learning and Tools News Top NewsmyON introduces new user interfaces and experiences for students and faculty, new writing tools and updated reporting features.

When His Roster Outgrew His Classroom, This Prof Mastered Modular Online Curriculum


Right before the start of the Fall semester in 2002, Robertson learned that the 400-seat movie theater that held his Principles of Marketing class at San Francisco State University would no longer be available. In fact, it is the reason his sought-after courses now are able to accommodate up to 1,400 people per semester—offering each student a learning experience that is more flexible, personalized, and engaging than ever before. His choice: modular learning.

How 'Learning Experience Design' Helps Customize Online Courses at Scale


When schools and educators augment or replace classroom-only teaching with high quality, multimedia online instruction, they’re embracing 'learning experience design (LXD.)' When schools and educators augment or replace classroom-only teaching with high quality, multimedia online instruction, they’re embracing “learning experience design (LXD.)" Learn more about the Six Red Marbles' Learning Experience Design team , and how they moved Boston College's courses online.

Top e-learning trends to keep an eye on in 2020


If e-learning came to life as a method to augment face-to-face learning, it is now an approach to education that is bigger than the traditional method it was meant to support. Top e-learning trends to keep an eye on in 2020. Game-based learning. Immersive learning.

Trends 284

10 Must-Have Features of an Online Education Platform

Kitaboo on EdTech

Every vendor claims to have the best learning platform which benefits students and teachers. What then, is the differentiating factor which you should look for while selecting an online learning platform? Here in this blog, we will highlight some of the features that must be present in a learning platform. Online interactivities include quizzes, audio files, videos, simulations, gamification etc. Also read: What is DRM (Digital Rights Management) and why you need it?

eBook 45

Its 2019. So Why Do 21st-Century Skills Still Matter?


Instead of relying on textbooks and teacher direction, these students had to think critically about unfolding events, collaborate with peers and adults, and make creative use of digital tools to communicate their ideas. In the process, they also learned plenty about social studies and civic engagement. Although some educators have grown weary of the term “21st century learning,” the drive to transform education “matters more today—a lot more—than when we started the conversation.”

Virtual Virtuoso: Optimal user experience features for e-learning


Whether you’re an experienced educator or a parent struggling to adjust to remote learning in the face of the national lockdown, chances are good that you’re looking for ideas to help your student, or students, thrive in the unfamiliar world of the virtual classroom. E-learning

Self-Paced E-Learning Market Evaporating, Report Finds

Marketplace K-12

Future revenue in the $33 billion e-learning market is expected to fall precipitously in the United States and internationally, but sales of other types of digital learning products are predicted to rise, according to a market research report released recently. According to the document, “the recent steep declines in the e-learning industry essentially mean that the e-learning era is effectively over. Unstable Economies Impact E-Learning Market.

OER 41

How to Gamify Professional Development

EdTech Magazine

Digital breakouts in conjunction with badging are a few of the best — and easiest — to implement. Introduce Gaming in the Classroom Through Digital Breakouts. Digital breakouts, which use Google Forms among other tools, represent a type of gamification. Much like the popular physical escape rooms, digital breakouts ask participants to solve puzzles and unlock questions within specified periods of time. . How K–12 School Leaders Can Help Incorporate Gamification.

How To 120

Anniversary edition: Top 10 posts of the NEO Blog


This collaborative work has placed the NEO Blog in the first 20% of all e-learning blogs! From well-known subjects of education technology, like BYOD and gamification, to technical aspects regarding school LMSs, to trying to guess the future, the NEO Blog covered it all in its rather short existence. Besides these five trends of 2016, mobile learning, gamification and cloud integration have continued to be on the lips of ed tech people everywhere.

How Students Respond to Digital Media in the Classroom


In an increasingly digital age, adults aren’t the only ones affected by technology. Digital media has a tremendous impact on young minds — in fact, it’s transforming the education system itself. Opponents argue digital media is distracting and can worsen classroom performance — but others believe forbidding digital media could hinder the performance of students who learn better with technology. Why Digital Media Matters in the Modern Classroom.

Can Pokemon Go be part of the classroom?


Pokemon Go is an AR game that uses two big things you’re probably familiar with if you’re into the educational system and digital learning: gamification and augmented reality. Just imagine your classroom with all the students so focused on learning your subject matter that they are constantly asking questions and look for new knowledge, and you can’t stop them from doing that even if you’d try! Will Pokemon Go change how we learn?

21 Top Professional Development Topics For Teachers Now

The CoolCatTeacher

However, our professional accreditation requirements are still on track and need to be renewed, as we have to learn and up our abilities for the fall. They fit into the categories of SEL, digital instruction, engagement/management, and leadership. Social-Emotional Learning.

Trends 335

New ‘Horizon Report’ Looks Back on What Past Predictions Got Wrong


Remember the hype around gamification? It led the Horizon Report, an annual attempt by a panel of experts to forecast educational trends, to predict in 2012 that gamification would be a major force in education within three years. But here we are in 2019, and people aren’t talking much about gamification in education. One of those essays is on “gaming and gamification.” About a decade ago, FarmVille and other Facebook games were all the rage.

Pros and Cons of Using eLearning Software in Your Classroom

Educational Technology Guy

Technology allows you to teach and learn from any part of the world with Internet access and electricity. Sure, having specialized software for learning is great, but these will at least start you off on the right foot.

The EdTech Industry – The Sector Witnessing The Steepest Growth Curve


With educational institutions being closed across the globe, many schools across the world have moved to a remote learning model for this academic year. The Education Sector Is At The Cusp Of The Digital Revolution. EdTech delivers new forms of learning architecture.

Helping students in need


Here we are in the e-learning age where students are becoming self-engaged learners and teachers are maximizing whatever digital resources there are for teaching. Almost every school has a well-defined digital learning integration in their curriculum, which isn’t just about being modern or joining the so-called “e-learning bandwagon” - it’s also about making learning fun and engaging for students and teachers.