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150+ Digital Activities for the K-2 Classroom Inside One Simple App

The CoolCatTeacher

For iPad and Google Play Tablet Devices of All Kinds From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter. Digital Learning Collection has over 150 apps for kindergarten to second-grade classrooms. Unboxing Demo: Really Good Stuff Digital Learning Collection. Digital Learning Collection.

Classroom 341
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Gaming in Early Elementary Education in Australia

The CoolCatTeacher

Helen Kardiasmenos uses games to teach almost every subject in her early elementary classroom in Australia. In today’s episode, she shares what she’s doing and how her students are learning. Today’s Sponsor: Really Good Stuff Digital Learning Collection. Read my review.) Listen Now. Stream by clicking here.

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Eduprotocols for Littles with Jon Corippo #kinderchat

The CoolCatTeacher

Today’s Sponsor: Really Good Stuff Digital Learning Collection. The Really Good Stuff Digital Learning Collection is here! This app is a digital supplemental curriculum solution for K-2nd grade – aligned with standards it includes over 150 curated apps inside their one simple app to install. Read my review.)

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4 tips for creating an elementary esports program

eSchool News

When young students have opportunities to engage in game-based learning and online games, they are able to build a foundation of skills and interests that can connect them to future esports opportunities in middle school, high school, and beyond.

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Motivating Teachers to Be Excellent in the K-2 Classroom

The CoolCatTeacher

Today’s Sponsor: Really Good Stuff Digital Learning Collection. The Really Good Stuff Digital Learning Collection is here! This app is a digital supplemental curriculum solution for K-2nd grade – aligned with standards it includes over 150 curated apps inside their one simple app to install. Read my review.)

Classroom 277
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7 Edtech Trends to Watch in 2022: a Startup Guide for Entrepreneurs

Edsurge

As education institutions lean into technology, edtechs have an opportunity to support their digital transformation. As demand grows for high-quality education leveraging technology, the adoption of game-based and gamification education strategies by education organizations is on the rise.

EdTech 218
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Digital learning futures

Learning with 'e's

Digital Learning Futures View more presentations from Steve Wheeler As I write this blog post, the above slideshow has received almost 18,000 views in just 48 hours since it was posted up onto Slideshare. Here's to all the possible futures of learning! Posted by Steve Wheeler from Learning with e's. Unported License.