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Games Can Breed Uncivil Behavior. They Can Also Teach Digital Citizenship.

Edsurge

And how kids act in games can offer a glimpse into how they may act in other digital worlds—and the real one as well. As Games Evolve, Digital Citizenship Follows Higgins grew up with online games—back in the days of dial-up modems and laggy connections. But “games are different now,” he acknowledges.

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5 Favorite Activities to End the School Year

Ask a Tech Teacher

Common Sense Media’s award-winning Digital Passport is the gold-standard in teaching digital citizenship to grades 3-5 (or Middle School). This free-to-schools online program mixes videos, games, quizzes, and the challenge of earning badges to teach students the concepts behind digital citizenship : Communication.

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What’s a Digipuzzle?

Ask a Tech Teacher

You can use Digipuzzle on the web or as a mobile app. Each game includes a sidebar with easy-to-understand icons that answer questions, access settings, and click you through available games. Each game can be played at the level a student is comfortable — easy, normal, or hard — and can include audio or silent.

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Learning Revolution Newsletter - Weekly Free Event Calendar - Conference Keynotes Update - Edcamp USDOE - Digital Citizenship

The Learning Revolution Has Begun

Newsletter Sponsor Click for more information Partner Spotlight CORE Education is a not-for-profit educational consultancy, professional learning and research organisation. At CORE we believe that new technologies are the most exciting way to engage 21st century learners across all education and training sectors.

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6 tips to help start an elementary esports program in your school

eSchool News

While I have long been a proponent of game-based learning, I had (up until this past year) been skeptical of the role of esports in education. After a year of remote and hybrid learning, leading a camp with any sort of technology was the LAST thing on my mind. Summer 2021: Farmcraft Summer Camp.

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Summer Reads for Teachers

Graphite Blog

Affinity Online: How Connection and Shared Interest Fuel Learning. In this collection of in-depth case studies, cultural anthropologist Mizuno (Mimi) Ito and her colleagues shine a light on the positive ways kids are using new technologies to connect around shared interests, learn from one another, engage in creative production, and more.

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7 Global Project Ideas from a Leading 3rd Grade Classroom

The CoolCatTeacher

Learn about global Kahoots, how she tweets with her class and more global collaborative techniques in this show. Instantly scan and score with any mobile, desktop or document camera. Automatically transfer grades into any digital grade book. Step 1: Teach Digital Citizenship. nd worked as a technology coach.