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Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

’ The company saw the metaverse as the future of online social interactions and as the evolution of existing social media. These types of virtual platforms are part of what is known as the gamification of learning, which is the use of gaming elements to improve student engagement and overall enjoyment.

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How Research-Informed Games May Result in Deep Learning Experiences

Edsurge

Games can be particularly effective for engaging learners, promoting active participation and motivating students, both in and outside of the classroom. But for SplashLearn CEO Arpit Jain, it is important to make a distinction between gamification and game-based learning (GBL). EdSurge: What inspired you to create SplashLearn?

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7 Edtech Trends to Watch in 2022: a Startup Guide for Entrepreneurs

Edsurge

In 2021, edtech companies continued to connect students, educators and families all over the world, resulting in another record year of investments, mergers and acquisitions and global expansion like never before. Educators, students and caregivers are all making use of edtech to address the long-term impacts of the pandemic.

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Library 2.0 Sponsored Webinar - "Student Engagement Through Library-led Gamification" with Tasha Squires

The Learning Revolution Has Begun

Presents: "Student Engagement Through Library-led Gamification" With: Tasha Squires Learning Resource Center Teacher at O’Neill Middle School Library Date + Time: Wednesday, August 17th 10am EST for one hour (Click on the time link to see the event time in your own time zone.)

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20 Ways to Personalize Your Learning This Summer

The CoolCatTeacher

Course: Designing Blended Learning for Student Engagement and Achievement “By the end of the course, you will be able to design and implement meaningful blended learning experiences with objective-aligned assessments and activities that foster core 21st-century skills.” There are even game badges you can add to Google Classroom.

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8 LMS features that support student autonomy in the classroom and beyond

Neo LMS

Students need to be able to learn at their own pace to better grasp and retain information Self-paced, personalized learning allows them to gradually accumulate knowledge and competencies according to their needs and level. . Student autonomy in the classroom is important both for learners and teachers.

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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

. — Deepak Cheenath That puts CoCo’s strategies to keep students engaged or motivated to learn at complete odds with what many edtech companies have been trying to do to teach literacy or STEM — mimic online games like Robolox or Minecraft that children spend hours immersed in outside of school. Quizizz is embodying this shift.