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SEL Games: Learning Life Skills Through Games

The CoolCatTeacher

The harsh reality of classroom life is that students and teachers both report lower motivation and morale right now. Games can help us! SEL games can help you teach social-emotional learning skills and life skills. Today’s expert, Dr. Matthew Farber , gives us an interesting twist on games by integrating them with SEL.

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Top 5 new EdTech tools that you might use in your university

Neo LMS

According to the report, the EdTech industry will reach a global value of $252 billion by 2020. For instance, Osso VR is a virtual reality technology company founded on the principle of training surgeons with real world skills that can be directly applied when in the operating room. Game-based learning.

EdTech 347
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Top 100 Sites/Apps for Game Based Learning

Technology Tidbits

This is going to be one of my most ambitious posts yet, as I have curated a gigantic list of my favorite sites/apps for Game Based Learning (a.k.a Gamification). I''ve done posts on educational iOS Apps and Educational Online Games but I have never combined the two and curated a list that specifically deals w/ GBL.

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7 Edtech Trends to Watch in 2022: a Startup Guide for Entrepreneurs

Edsurge

In 2021, edtech companies continued to connect students, educators and families all over the world, resulting in another record year of investments, mergers and acquisitions and global expansion like never before. This is an exciting time in the edtech industry, filled with endless opportunities for those looking to launch a new company.

EdTech 218
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The Game Agency Named to 2018 Training Industry Top 20 Gamification List

The Game Agency

Raleigh, NC – October 25, 2018 – Training Industry today announced that The Game Agency has been selected for inclusion in the Training Industry Top 20 list for the Gamification sector of the learning and development market. Please provide any thoughts or feedback on this list by emailing info@trainingindustry.com.

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Self-Paced E-Learning Market Evaporating, Report Finds

Marketplace K-12

Future revenue in the $33 billion e-learning market is expected to fall precipitously in the United States and internationally, but sales of other types of digital learning products are predicted to rise, according to a market research report released recently. The free report , published by Monroe, Wash.-based

Report 70
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21 Top Professional Development Topics For Teachers Now

The CoolCatTeacher

In addition, you’ll create practical tools such as rubrics for teacher observation, surveys for self-assessment reports, and data collection checklists and notes for interviews. Fun Learning Strategies for Engaging Students Who Have Been Disengaged (Game-based Learning). Game-Based Learning Let’s Play!

Course 486