Remove Classroom Remove Industry Remove Maker Movement Remove STEM
article thumbnail

4 exciting trends that will define the 2018 education industry

eSchool News

On top of that, there is promise for continued education outside of the classroom; just look at Google’s recent $1B pledge over the next five years to help train Americans for jobs in technology. Let’s examine four key trends that are expected to shape the education industry this coming year: 1.

Industry 102
article thumbnail

How to Interest the Next Generation of Great Minds to Work in STEM Fields

Ask a Tech Teacher

I’ve had a lot of questions in the last few months about STEM (Science-Technology-Engineering-Math) in the classroom. STEM is the acronym for Science, Technology, Engineering, and Mathematics, and covers an immense range of subject areas. The niche has grown in response to the needs of the laboratory industry.

STEM 150
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

How the maker movement inspires every student to love learning

eSchool News

You know the maker movement has hit the big leagues when even the President is talking about it. Earlier this year, for the National Week of Making, President Obama issued a call to action to educators, designers, and makers of all stripes. It’s a great vision but what does it actually mean for the teachers in the classroom?

article thumbnail

Do students buy into maker culture?

eSchool News

Maker culture is going mainstream. The maker industry is projected to grow to more than $8 billion by 2020, and with the maker movement infiltrating classrooms, after-school clubs and homes, it’s no wonder. But where is the maker movement strongest?

article thumbnail

Augmented Reality Lessons You Can Use Now

The CoolCatTeacher

Do you need safe, fun ways for students to connect and learn while keeping their distance in the classroom? In today’s show Mitchell Weisburg, cofounder of the nonprofit Games4Ed, shares pedagogical best practices for using augmented reality in the classroom. Augmented Reality and Virtual Reality in the Classroom.

Company 339
article thumbnail

7 innovative 3D printers for the classroom

eSchool News

A snapshot of classroom-ready 3D printers available for eductors. These days, 3D printing is becoming a staple of the modern classroom, from K-12 to college and university campuses as well. Widaman said 3D printing the cars, which run 60-65 miles per hour, has been a “great addition” for the students in teaching them STEM lessons.

article thumbnail

What We Learn from Making

Digital Promise

What are the real benefits of a maker-centered approach to learning? It’s often described as a way to incubate STEM skills or drive technical innovation — and it is probably both of these. offer more maker-related professional development experiences for educators.