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How Can Technology Help Improve Teaching Efficacy in a Classroom?

Kitaboo on EdTech

With EdTech gaining ground, educational institutions, including schools and higher education institutions are increasingly leveraging the advances in technology to support their classrooms. For instance, gamification allows the packaging of lessons in the form of games.

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A Guide to Choosing an Interactive Learning Platform

ViewSonic Education

To conquer this challenge, read on to see key factors to consider in choosing an interactive learning platform. EdTech offers personalized learning, real-time feedback, and vast resources for students while empowering teachers to create engaging lessons and tailor instruction.

Learning 213
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Pros and Cons of Using eLearning Software in Your Classroom

Educational Technology Guy

Here are some educational resources and software that can help teachers keep pace with the innovations and implement them in their classrooms: eLearning Industry | Online Education Blog It is one of the biggest communities for eLearning professionals, designed as a massive wisdom-sharing forum and educational news portal.

Software 195
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From pencils to pixels: Tech is shaping the future of education

eSchool News

Now think about how far the classroom has come since then–schools stocked with iPads and tablets, interactive touchscreens, and even virtual reality headsets. However, this push to digitize doesn’t just involve remote learning technologies, but also tools for in-person learning. Why is engagement important?

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How Do You Use Technology to Improve Your Learning?

eSchool News

In the contemporary educational landscape, harnessing technology is pivotal to revolutionizing K-12 student learning. Integrating technology enhances engagement, personalization, and skill development. How do you use technology to improve your learning? What is an example of technology as a learning tool?

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Anniversary edition: Top 10 posts of the NEO Blog

Neo LMS

From well-known subjects of education technology, like BYOD and gamification, to technical aspects regarding school LMSs, to trying to guess the future, the NEO Blog covered it all in its rather short existence. Gamification in the classroom: small changes and big results. Can Pokemon Go be part of the classroom?

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What Technology is Used in Teaching and Learning?

eSchool News

Virtual reality and simulations transport students to immersive educational environments, enhancing experiential learning. Adaptive learning platforms tailor instruction to individual needs, promoting personalized learning experiences. What is an example of technology as a learning tool?