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Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

Think of it as a cheat sheet to help you learn all you need to know about technology in the classroom! Blended learning combines traditional, in-person learning with digital learning, so that students can experience both forms. MOOC refers to a massive online open course, a type of distance learning.

Trends 97
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Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

Think of it as a cheat sheet to help you learn all you need to know about technology in the classroom! Blended learning combines traditional, in-person learning with digital learning, so that students can experience both forms. MOOC refers to a massive online open course, a type of distance learning.

Trends 52
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3 Websites to Gamify Your Math Class

Ask a Tech Teacher

DimensionU is a collection of engaging interactive multiplayer fantasy games for grades 2-10 (some can be played solo) that focus on core skills in mathematics and literacy. Content aligns with Common Core, state standards and classroom instruction. Land of Venn is easy to use, with no learning curve. ProdigyGame.com.

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Website Review: Prodigy Game

Ask a Tech Teacher

intuitive to use with a short learning curve. aligned with Blooms Taxonomy, Common Core, ISTE, or other state/national/international standards. Prodigy is a free, adaptive math game for grades 1-7 that integrates Common Core or Ontario math into a role-playing game using a Pokemon-style wizardry theme.

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35 Take-aways from Summer 2016 Professional Development

Ask a Tech Teacher

We experimented with some of the hottest tech tools available for the classroom such as Google Apps, differentiation tools, digital storytelling, visual learning, Twitter, blogs, Common Core and tech, digital citizenship, and formative assessment options. Time after time, they took responsibility for their own learning.

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17 Take-aways from Summer PD

Ask a Tech Teacher

Some had been teaching for thirty years and still enthusiastically embraced everything from twitter to the gamification of education. Participants–like students–learned in different ways. Time after time, participants took responsibility for their own learning. They wanted to get it right, see how it worked.

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Top 100 Sites/Apps for Game Based Learning

Technology Tidbits

This is going to be one of my most ambitious posts yet, as I have curated a gigantic list of my favorite sites/apps for Game Based Learning (a.k.a Gamification). One theme I have noticed is that the subject of Math uses the concept of Game Based Learning quite often. I hope you enjoy this list as much as I have in creating it.