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Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

Gamification , one of the biggest trends in education, is the process of making learning more fun and engaging for students by reorienting lessons to feel more like games. Blended learning combines traditional, in-person learning with digital learning, so that students can experience both forms.

Trends 97
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Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

Gamification , one of the biggest trends in education, is the process of making learning more fun and engaging for students by reorienting lessons to feel more like games. Blended learning combines traditional, in-person learning with digital learning, so that students can experience both forms.

Trends 52
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3 Websites to Gamify Your Math Class

Ask a Tech Teacher

DimensionU is a collection of engaging interactive multiplayer fantasy games for grades 2-10 (some can be played solo) that focus on core skills in mathematics and literacy. Content aligns with Common Core, state standards and classroom instruction. Click the link for more detail. – See more at: [link]. ProdigyGame.com.

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Website Review: Prodigy Game

Ask a Tech Teacher

aligned with Blooms Taxonomy, Common Core, ISTE, or other state/national/international standards. Prodigy is a free, adaptive math game for grades 1-7 that integrates Common Core or Ontario math into a role-playing game using a Pokemon-style wizardry theme. positive parent reports. encourage independence. Conclusion.

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35 Take-aways from Summer 2016 Professional Development

Ask a Tech Teacher

We experimented with some of the hottest tech tools available for the classroom such as Google Apps, differentiation tools, digital storytelling, visual learning, Twitter, blogs, Common Core and tech, digital citizenship, and formative assessment options. They wanted to get it right, see how it worked. They are inquirers.

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17 Take-aways from Summer PD

Ask a Tech Teacher

Some had been teaching for thirty years and still enthusiastically embraced everything from twitter to the gamification of education. Teachers eagerly looked for tech options to traditional ‘fill out this sheet of paper’ approaches to ending class and/or assessing learning. They wanted to get it right, see how it worked.

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Top 100 Sites/Apps for Game Based Learning

Technology Tidbits

Gamification). Back Pack Games - A wonderful site filled w/ lots of educational games aligned to Common Core Standards in the subjects of Math & Science. Historia - An excellent History game designed for MS students aligned to Common Core Standards. ** If. - bullying, copy right, privacy, etc.).