Remove Assessment Remove Books Remove eBook Remove Gamification
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Best Platforms for eBook and Printed Book Distribution

Kitaboo on EdTech

When it comes to distributing eBooks and printed books, there are several platforms that offer a range of services for authors and publishers. In this post, we’ll explore the best eBook hosting platforms that are well-suited for self-publishing authors and publishers alike. You can keep 80% of the proceeds from book sales.

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Interactive eBooks: The Future of Digital Textbooks Unveiled

Kitaboo on EdTech

With online and hybrid learning popularizing in recent years, eBooks are the new norm of learning. With the inclusion of interactive eBooks in the educational sector, the learning pattern is gradually transforming. Such transformations have reshaped the way learners engage with various educational curriculums and modules.

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Interactive Textbooks Online: Transform Your K12 Study Experience

Kitaboo on EdTech

In this blog, we’ll delve into how these eBooks can benefit you and transform your students’ learning experience. Adds a Touch of Gamification These eBooks gamify the learning experience of students. They provide gamification elements like scores, points, badges, etc., Table of Contents: I.

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How Can Technology Help Improve Teaching Efficacy in a Classroom?

Kitaboo on EdTech

For instance, gamification allows the packaging of lessons in the form of games. Gamification of lessons builds on the same principles of games for entertainment, the only difference being that the gamified lessons have associated learning outcomes. Contact our expert team now and get started!

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Top 5 Benefits of Digital Textbooks You Never Knew About

Kitaboo on EdTech

Here are a few unexpected benefits we don’t normally associate with the advent of digital books in the education sector. Increased Engagement Gamification is a new trend designed to make education fun and engaging. To state that they have revolutionized the K12 education system would be a gross understatement on my part.

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New Ways to Gamify Learning

Ask a Tech Teacher

But those webtools exemplify where the gamification of education started. This can be a quick series of questions where answers are shared (anonymously) with the group, thereby assessing understanding while reviewing material. More on SAMR and Gamification. Maybe Vocabulary.com and its spelling games come to mind next.

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What are the Effective Teacher Tools Adopted by KITABOO?

Kitaboo on EdTech

With the emergence of digital technologies, the static PDF ebook evolved to a more interactive one encompassing audio, video, graphics, and presentations. Gamification and micro-learning content further upped the game, emerging as powerful teacher tools, thus, making learning journeys all the more inclusive, immersive, and engaging.

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