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Citizen Science, Crowdsourcing, Gamification and Cryptocurrency, Oh My!

Doug Levin

In an interesting twist, some of these projects are even pursuing gamification strategies to attract and engage new citizen scientists in their efforts. So, should you have an interest in learning more about citizen science, crowdsourcing, gamification (and maybe even cryptocurrency, oh my!),

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Guest Post: A Revolution In Language Practice

EdTech4Beginners

The app incorporates 3 main values: Networking: advanced user matching based on their shared interests and personality tests; Guidance: Shiro the bot suggests conversation topics and recommended phrases to have more meaningful, productive conversations; Gamification approach: mini games and quizzes with other users.

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G Suite for Special Education | Google Teacher Tribe Podcast Episode 4 with Carrie Baughcum

Shake Up Learning

You can play the first episode using the player below, or subscribe on iOS , Android , Stitcher or RSS. Episode 4 of the #GTTribe #googleedu #edtech Click To Tweet. You can subscribe to the Podcast on iOS , Android , Stitcher or RSS. Gamification Resources from Carrie. gttribe #SUL #DitchBook #edtech. On the Blogs.

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Top 10 Digital Tools for the Classroom

Kitaboo on EdTech

A quick scan of the EdTech Top 40 – Fall 22 Report reveals that teachers in the United States used almost 148 digital tools, while students used nearly 143 digital tools in the school year 2021–22. Content published via KITABOO is accessible both online and offline and works across platforms & devices (iOS, Android, Windows).

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3 Websites to Gamify Your Math Class

Ask a Tech Teacher

Not surprisingly, Dimension U’s awards have spanned a decade, including several Codies, MacWorld Editor’s Choice, a Stanford Summit commendation, accolades from EdNet and Edtech, Computers for Youth, and about six more. More on gamification of education: 29 Online Educational Activities Kids Will Love This Summer.

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10 Must-Have Features of an Online Education Platform

Kitaboo on EdTech

Online interactivities include quizzes, audio files, videos, simulations, gamification etc. Students might have different devices with different operating systems- Windows, iOS or Android. Moreover, it can be updated as and when required, and the changes would be reflected in all students’ eBooks. Interactive Elements.

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Technology in the Classroom: The Complete Guide

ViewSonic Education

Then you won’t want to miss the advantages (and disadvantages) to modern EdTech. Click here for a more complete timeline on the history of EdTech. While interesting, the history of EdTech probably doesn’t help your students very much in the here and now. Rinse and repeat throughout the history of education. Smartphones.