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6 E-learning trends currently shaping up the industry

Neo LMS

A version of this post was originally published on November 8, 2018, in OEB Insights. Video-based instruction. Video is a powerful way to catch learners’ attention, as it involves more senses into the learning process. Interactive videos take things even further. Gamification. Micro-learning.

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How does an intelligent learning platform help teachers create a truly personalized learning environment?

Neo LMS

Video conferencing tools. Video content and digital presentations . According to a 2018 Education Week Research Center survey centered on U.S. Read more: How to make competency-based education possible through an intelligent learning platform. Links to videos, movies, documentaries . Online games and assessments.

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5 Ways Video Games Transform Learning and Prepare Students for Tomorrow's Jobs

Edsurge

I believe the answer has been in front of us this whole time: video games. Good video games are incredibly effective at capturing our attention, converting extrinsic rewards into intrinsic motivation, and creating meaningful experiences. Here are some key insights we’ve gathered about the ways video games foster learning: 1.

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Game Based Learning in Action

The CoolCatTeacher

On today’s show Matthew Farber, author of Game-Based Learning In Action: How an Expert Affinity Group Teaches with Games , talks about how to use games in the classroom effectively. Date: March 7, 2018. There’s gamification. So how would you classify the way that they teach with these games — and what kind of games?

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How Can the Metaverse Transform Learning?

Edsurge

Watch this video to see what teaching and learning in UNIVERSE looks like! EdSurge: How did your teaching journey lead you to try UNIVERSE with your college students? In 2018, I attended a workshop where I talked with a game-app developer. It was totally different from [video conferencing]. That's your dictionary.

Learning 169
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K–12 Teachers Use Virtual and Augmented Reality Platforms to Teach Coding

EdTech Magazine

Since 1990, jobs in science, technology, engineering and math have grown by 79 percent , and are expected to grow an additional 13 percent by 2027 , according to a 2018 Pew Research Center survey. . Innovations in virtual and augmented reality in the classroom are taking the concept of gamification to a whole new level. .

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8 Biggest Reasons Why Teachers Prefer eBooks in Classrooms

Kitaboo on EdTech

Easy to Explain Concepts with the Help of Visual Aids: Teachers find it convenient to explain and demonstrate concepts with the help of visual aids that eBooks offer, such as videos and graphic illustrations. It becomes easier for a teacher to explain concepts after the student has gone through an entire video. Download Now!

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