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The 2018 Honor Roll: EdTech’s Must-Read K-12 IT Blogs

EdTech Magazine

The 2018 Honor Roll: EdTech’s Must-Read K-12 IT Blogs. Sun, 04/29/2018 - 20:12. With powerful publication and distribution tools within reach, blogs remain one of the most potent ways to spread your ideas and thoughts. For five years, we’ve highlighted some of the best and brightest blogs within K—12 education.

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TCEA 2018: Educators Meet in Austin to Discuss the Future of the Classroom

EdTech Magazine

TCEA 2018: Educators Meet in Austin to Discuss the Future of the Classroom. Mon, 01/15/2018 - 10:32. 5-9, TCEA 2018 is expected to boast more than 8,000 attendees, 1,000 sessions and 450 exhibitors from a variety of tech companies. meghan.bogardu…. Thousands of educators will hit the ground in Austin, Texas, on Feb.

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Game On: Teachers Should Continue to Gamify Classrooms

EdTech Magazine

Fri, 09/28/2018 - 15:49. Get Your Gamification On. Several years ago, gamification was an emerging trend and even named one of the Horizon Report’s Top 10 things driving educational change. For example, students can see what elements make up a grass block or use helium to make pigs fly, a “Minecraft” blog reported.

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6 E-learning trends currently shaping up the industry

Neo LMS

A version of this post was originally published on November 8, 2018, in OEB Insights. Gamification. Gamification is the use of game mechanics and principles — such as points, badges, leaderboards, progress bar or trophies — in non-game environments like the classroom. The e-learning industry is constantly evolving.

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Game Based Learning in Action

The CoolCatTeacher

Matthew Farber on episode 268 of the 10-Minute Teacher Podcast From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter. Date: March 7, 2018. There’s gamification. Gamification versus Game-Based Learning. So gamification — those are those structures around games. Enhanced Transcript.

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How does an intelligent learning platform help teachers create a truly personalized learning environment?

Neo LMS

According to a 2018 Education Week Research Center survey centered on U.S. While some learners may prefer reading articles, others need more interactive course formats such as video and audio courses or gamification to feel engaged. . appeared first on NEO BLOG. Video content and digital presentations . Digital field trips .

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8 Biggest Reasons Why Teachers Prefer eBooks in Classrooms

Kitaboo on EdTech

Gamification Makes Learning Interesting: Classroom is a place where students learn new things and at the same time they are competing with their peers to score the highest marks in all subjects. With eBooks being embedded with gamification, teachers are able to use these techniques to motivate students to do better in class.

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