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Top 8 Advantages of an Interactive STEM Curriculum

Kitaboo on EdTech

What is STEM? The acronym STEM stands for Science, Technology, Engineering, and Mathematics. More recently, arts were added to this educational model, as educators believed that art and creativity play an important role in the understanding of the former subjects in the STEM Curriculum , thus changing the acronym from STEM to STEAM.

STEM 90
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Edtech and Social Emotional Learning #sel

The CoolCatTeacher

Vicki: Yes, you can use Ed Tech and Social Emotional Learning! Her original research went into the design of Renton Preparatory in Seattle, which was a 2016 Top Three STEM School in the nation. Michelle, you’ve done some fantastic work with Social Emotional Learning and Ed Tech. Vicki: Cool. Michelle: Yes. Vicki: Cool!

EdTech 190
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Age of Learning’s Latest Is a $100 Million Educational Game

Edsurge

That’s roughly how much Age of Learning estimates it will have spent by the end of this year on “ Adventure Academy ,” a multiplayer online game to teach elementary- and middle-school age children subjects including math, social studies and language arts. Try $100 million. For the Glendale, Calif.-based

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Motivating Teachers to Be Excellent in the K-2 Classroom

The CoolCatTeacher

Innovate with iPad: Lessons to Transform Learning – One of my favorite books for teachers who use iPads with young children. Using Book Creator in the Elementary Classroom – T his is a FREE Resource great for K-4 educators looking for ways to use Book Creator in their classroom. Related Resources.

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Augmented Reality Lessons You Can Use Now

The CoolCatTeacher

Games4Ed facilitates collaborations between educators, researchers, game developers, publishers, and policymakers to further the use of games and other immersive strategies in schools. Mitch served on the Board of the Ed-Tech Industry Network (ETIN) of the SIIA from 2012-2019, was cochair from 2015-2016, and was the chair in 2019.

Company 339
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Simple Steps to Teach Kids to Program

The CoolCatTeacher

Aditya: So I personally find a beauty in learning computer architecture from the ground up, which I have done. Vicki: We’re also talking about teaching kids in elementary, middle, and high school. Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning.

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What’s Hot in 2nd-Grade with #2ndchat moderator Carol McLaughlin

The CoolCatTeacher

He is an expert in STEAM and STEM and science. Carol has been an elementary educator in the primary grades for 26 years. Carol was a PBS 2016 Digital Innovator and also serves as the moderator for #2ndchat. Chris Woods — he is @ dailystem on Twitter – and he’s done our chat a few times. Transcribed by Kymberli Mulford.

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