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Charting New Territories in PD: The Whitsby Story with ASCD

The CoolCatTeacher

Whether you're a teacher interested in new strategies or an administrator aiming to improve your team, this conversation can help you see professional development through a new lens. Prior to that, they completed their Bachelor of Science degree in Secondary Education – Science at Bloomsburg University of Pennsylvania from 1990 to 1993.

Training 330
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Discovery Education’s EdTech News Roundup – May 15

Discovery Education

Learn More Learn More --> Can Gamification Turn the Tide Against Declining Enrollment? As traditional enrollment declines and online options grow, colleges and universities are hoping gamification will help boost student participation and engagement in classroom and campus activities.

EdTech 69
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64 predictions about edtech trends in 2024

eSchool News

Ryan Imbriale, Vice President of Education Strategy, PowerSchool Research-based interventions will be needed to help older students with reading fluency. While the focus is often on secondary education, there is a great need to ignite interest and foster creativity when students’ curiosity and independence are at their peak.

Trends 142
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65 predictions about edtech trends in 2024

eSchool News

Ryan Imbriale, Vice President of Education Strategy, PowerSchool Research-based interventions will be needed to help older students with reading fluency. While the focus is often on secondary education, there is a great need to ignite interest and foster creativity when students’ curiosity and independence are at their peak.

Trends 52
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Storms over liberal education: notes on the 2016 AAC&U conference

Bryan Alexander

I hoped to move on from there to what I called “approaches”, ways of using tech that didn’t depend on a specific platform – i.e., gaming and gamification, blended learning, distance learning, MOOCs, mobile, and digital literacy. Bragaw encourages us to rethink campus strategy in light of being a nonprofit business.

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Trends to watch in 2015: education and technology

Bryan Alexander

Primary and secondary schools are a battleground between iPads and Chromebooks, it seems. Gaming and gamification should continue to attract experimental and creative faculty, plus allied staff, but that looks like a very slow growth area for now. Instead it seems to be a learning strategy, sometimes driven by state governments.

Trends 40
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Future Trends Forum #9 with Gardner Campbell: full recording, notes, and Storify

Bryan Alexander

After that point the university ceases to be a university, as other divides open up, such as between research- and teaching-focused faculty (and the latter declines in importance, becoming in effect “a secondary caste”). This is a kind of deep gamification, to some extent, creating environments that induce clicking and exploring.

Trends 41