article thumbnail

Friday 5: K-12 coding

eSchool News

And Singapore launched a tailored coding class for primary and secondary school students as early as 2014. The gamification of learning is one of many fun ways to learn coding and is a great way to teach technical topics that some students would naturally shy away from. Educators have found a solution to this problem: gamification.

Robotics 120
article thumbnail

Discovery Education’s EdTech News Roundup – May 15

Discovery Education

Learn More Learn More --> Can Gamification Turn the Tide Against Declining Enrollment? As traditional enrollment declines and online options grow, colleges and universities are hoping gamification will help boost student participation and engagement in classroom and campus activities.

EdTech 69
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Educational Technology Trends to Look Out For in 2022

EdTech4Beginners

AI underpins virtual simulations and applies a variety of different technologies, including automation and gamification. Just as AR solutions can be used to create a more engaging learning experience, the same principle applies to the concept of artificial intelligence (AI).

Trends 235
article thumbnail

Promoting student well-being through serious games

Neo LMS

And while we have already discussed the benefits gamification can bring to classroom , today we are exploring a whole different and positive story about gaming and its many applications that can help children cope with difficult situations such as school refusal, and even improve academic performance. Why serious games? Well, yes and no.

Exercises 203
article thumbnail

It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design.

Trends 194
article thumbnail

Charting New Territories in PD: The Whitsby Story with ASCD

The CoolCatTeacher

Prior to that, they completed their Bachelor of Science degree in Secondary Education – Science at Bloomsburg University of Pennsylvania from 1990 to 1993. Furthermore, in May 2013, they obtained a certification in Gamification through Coursera Course Certificates.

Training 332
article thumbnail

Why gamification works [Part 1]

Neo LMS

Building on my curiosity about the way games like Candy Crush affect our minds, I thought we’d take a closer look at gamification. Recently, learning system and content designers have been adding game elements to learning management systems , and it is this type of gamification we will explore today. Gamification versus play.