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10 Awesome Courses To Improve Your Online Classroom

The CoolCatTeacher

3 – Social Media Tools in Teaching – Using Them the Right Way I’ve seen social media used in ways that aren’t very safe or effective. For example, when teachers post their video conferencing links publicly on social media, they are unknowingly allowing unwanted attendees to enter their online classrooms.

Course 337
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10 Ways to Rejuvenate and Learn This Summer

The CoolCatTeacher

Student Achievement Through Gamification and Game-Based Learning Sports and Games: Using Instructional Models in PE. Take a Social Media. While social media can be helpful, it can also distract and keep us from deepening and focusing on relationships. a Book (or Two). Sabbatical. PD Connection.

Learning 421
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6 Benefits of Immersive Learning with the Metaverse

ViewSonic Education

At the same time, because the metaverse is also being used in areas like social media and the creation of video games, its use as an educational tool has not necessarily been fully understood by all. Broadly, the metaverse refers to the creation of virtual worlds or spaces in which social interactions can occur.

Learning 327
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Make your LMS a social learning platform

Ask a Tech Teacher

We inadvertently learn from our daily social interactions, with most of our informal learning happens through online sources of information. For example, YouTube, social media, news websites, even self-help videos/blogs which are present in every possible genre. Gamification and Virtual Reality. References.

LMS 159
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Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

It is also often referred to as “hybrid learning” and can incorporate many different types of education technology. Gamification , one of the biggest trends in education, is the process of making learning more fun and engaging for students by reorienting lessons to feel more like games.

Trends 97
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8 Biggest Reasons Why Teachers Prefer eBooks in Classrooms

Kitaboo on EdTech

Gamification Makes Learning Interesting: Classroom is a place where students learn new things and at the same time they are competing with their peers to score the highest marks in all subjects. With eBooks being embedded with gamification, teachers are able to use these techniques to motivate students to do better in class.

eBook 98
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Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

It is also often referred to as “hybrid learning” and can incorporate many different types of education technology. Gamification , one of the biggest trends in education, is the process of making learning more fun and engaging for students by reorienting lessons to feel more like games.

Trends 52