Social Media and Gamification Take Center Stage in Learning – Noelene Callaghan, Australia

Daily Edventures

Callaghan – selected this year as an MIEE – is known for her commitment to developing 21 st century skills and learning strategies in her classes, mainly through personalized learning and gamification. At the recent Kent Technology Expo, Callaghan – a social media maven — presented on how to create Personalized Learning Activities using matrices that encompass Bloom’s Taxonomy and Gardner’s Multiple Intelligences.

Make your LMS a social learning platform

Ask a Tech Teacher

Vivek Singh, education professional and contributor to Ask a Tech Teacher, has some interesting ideas on using your native LMS as a social learning platform. Education, thus, has its roots in the earliest social interactions. We inadvertently learn from our daily social interactions, with most of our informal learning happens through online sources of information. What makes your LMS a social learning platform? Gamification and Virtual Reality.

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Gamification in Buncee: Unlock Buncee Rewards

Buncee

With this latest update, we’re bringing gamification to the learning experience! Find us on social media and share your creations with us. The post Gamification in Buncee: Unlock Buncee Rewards appeared first on Buncee Blog.

#savings: Can Social Media Nudge Teens into Smarter Money Choices?

MindShift

Now a nonprofit called Moneythink , it has with 30 university chapters in 10 states, Moneythink takes a blended learning approach, by mixing personalized mentoring with the power of social media. And, since 2014, the nonprofit has been piloting an app called Moneythink Mobile, to push these lessons beyond classroom walls, track their impact, and use “likes” and other social nudges to encourage better real-world money habits. Social media isn’t a fix in itself.

Q&A With STRATUP: A Multi Player Role Playing Business Simulation Game

EmergingEdTech

Educational Games & Gamification Mobile Learning Resources Social Media & Social LearningThe folks at STRATUP reached out recently to discuss their multi-player business simulation application. I had some questions and they answered them. Join me for this dialogue with Sandeep Rambhatla, [Please click on the post title to continue reading the full post. Thanks (and thanks for subscribing)!].

Science Backed Learning Techniques Make Learnia a Powerful (and Fun!) App

EmergingEdTech

Educational Games & Gamification Free Tools & Resources iPads and Other Tablet Devices iPhones and Smartphones Making the case for Education Technologies Mobile Learning Resources Social Media & Social LearningThe author of this site recently wrote an excellent article in an attempt to encourage emerging edtech tools to follow a more scientific approach to learning. The article identifies 8 learning.

Full Sail Labs Expands Online Course Selection

techlearning

YouTube Creation – Create a social media presence, learn to produce original videos, build a brand, engage an audience, and monetize content on YouTube. Ed Tech Ticker News Social Media Music GamificationFull Sail Labs announces the expansion of its online courses and new subscription plans to help teens explore their creativity through storytelling, art, and technology.

Why your young students love e-learning

Neo LMS

Social media channels provide the digital alternative for the “traditional” social life and support communication within online communities non-stop. They turn to other social media sites , like Instagram, Snapchat, Tumblr, Yik Yak, or Twitter. On the other hand, only a minority of teachers are interested in all the new social media channels, and this is partly due to a lack of understanding of how social media can help students with their learning.

10 Awesome Courses To Improve Your Online Classroom

The CoolCatTeacher

3 – Social Media Tools in Teaching – Using Them the Right Way I’ve seen social media used in ways that aren’t very safe or effective. Using social media safely and effectively in the classroom has become more important now than ever before.

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Power Up Your Classroom with Game Play [interview with Cate Tolnai and Lindsay Blass] – SULS022

Shake Up Learning

We discuss what types of classroom environments are appropriate for gamification and ways you can incorporate game-based learning today! This episode is jam-packed with inspiring nuggets that will get you started with gamification today. Are you ready to Power Up Your Classroom with #GBL and #Gamification [interview with @CateTolnai and @LindsayBlass1] on episode 22 of the #ShakeUpLearning podcast? Gamification v.

3 ways teachers can make learning more interactive

eSchool News

From gamification to crowdsourcing, improve learning with these interactive elements. Most of them grew up playing video games, and ever since they can remember, they’ve been in constant contact with friends via social media platforms and text messages. It’s not sufficient to just use social media platforms as an alternate communication venue or post schedules on a class Facebook page.

A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

Claims on Social Media : Students consider the sources of a tweet and the information contained in it in order to describe what makes it both a useful and not useful source of information. Social Media Video : Students watch an online video and identify its strengths and weaknesses. Social studies teachers will adore these!

How data privacy lessons in alternative reality games can help kids in real life

FETC Converge

Educating youth about data security can fall under the larger umbrella of digital citizenship , such as social media uses and misuses and learning how not to embarrass or endanger oneself while using the internet. Uncategorized data privacy digital citizenship gamification virtual reality

Digital classrooms

Learning with 'e's

Blogs and wikis and other social media made an appearance, even though at the time they were still fairly nascent in compulsory education. Gamification and games based learning will establish a stronger foothold in classrooms as teachers realise just how powerful self-paced, self-assessed task oriented and problem based learning can be. This is Part 5 in my series of posts on the future of learning and technology.

#CUE17- The Game

CUE

My role has been to monitor social media, contribute to virtual conversations, and share ideas and resources with the #notatcue folks who are participating from a distance. CUE Media Festival. Fire up your Twitter, Snapchat and Instagram accounts and start sharing the pending excitement over social media with #CUE17. Connected Educator CUE Conference badging CUE 2017 National Conference gamification

How Games Can Hook Students With Short Attention Spans

Digital Promise

One of the avenues they are exploring is gamification – integrating games and their principles into learning. Our research has shown that gamification has the potential to boost student learning and motivation. To this end, some schools are turning to gamification. Gamification normally involves game-like elements such as leaderboards, levels and badges. Gamification of the classroom. Gamification is slowly proving its classroom mettle.

Virtual Virtuoso: Optimal user experience features for e-learning

Neo LMS

Use customization and gamification. And the possibilities for customization and gamification don’t end with very young learners and lower grades. Use social media and class message boards.

3 ways to revamp lessons for the interactive learner

eSchool News

Most of them grew up playing video games, and ever since they can remember, they’ve been in constant contact with friends via social media platforms and text messages. It’s not sufficient to just use social media platforms as an alternate communication venue or post schedules on a class Facebook page. Friendly competition can improve focus and drive better results, which is why “gamification” is a hot trend in corporate training and educational circles.

7 Digital Learning Theories and Models You Should Know

Teacher Reboot Camp

Although understanding these theories is still important, we also need to become familiar with theories, models, and approaches, which provide us insight on how technology, social media, and the Internet impact our learning. Another approach you might be interested is Game Design and Gamification. While pursuing our teaching degrees we were introduced to various learning theorists and their insights about how people learn best.

10 Types of Digital Activities to Engage Teenagers

Teacher Reboot Camp

With social media, teens are constantly evaluated by peers and people worldwide. Teens are motivated by game based learning and gamification. Effective Technology Integration Tech Tips What Works for English Language Learners education technology erikson Mission minded learning teaching teenagers teenagers teens teens and edtech teens and social media

A Comprehensive Framework For Student Motivation

TeachThought - Learn better.

When researching student motivation and gamification late last year, I came across the most comprehensive gamification framework I’ve ever seen. Developed by gamification expert Yu-kai Chou, it was an ambitious effort that distinguished black hat gamification (which is “bad”–think Farmville and Candy Crush) from white hat gamification (which is “good”–think Minecraft or even an ACT score). (It’s

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20 Ways to Personalize Your Learning This Summer

The CoolCatTeacher

Student Engagement I’m in social media groups where frustrated teachers recently commented that their grade books looked like “Swiss Cheese” and that many students were just missing during online learning sessions. Social Media Social media can be used to safely engage learners.

Why We Need To Embrace eSports In Education

techlearning

Having a foot in both worlds, I have no problem saying esports is as valuable to a student’s social/emotional development as any other sport. All the social/emotional learning and soft skills I developed in football, wrestling, track, and rugby can be developed through esports. Until Next Time, GLHF cross-posted at Teched Up Teacher Chris Aviles presents on education topics including gamification, technology integration, BYOD, blended learning, and the flipped classroom.

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Digital learning futures

Learning with 'e's

I touched on personal learning networks, mobile technologies, games and gamification, the use of social media in learning, the role of user generated content, the phenomenon of ubiquitous connection, and technological convergence. The latter in particular is a trend that is allowing us to use web-enabled television, dual view screens, and in the near future will enable a merging between e-mail and social media.

#05: 5 Ideas for Using Game-Based Learning in your Classroom Today

The CoolCatTeacher

As a gamification guru and moonshot thinker, Michael transforms the traditional classroom into a high-energy environment where active student engagement is paramount. As a gamification guru and moonshot thinker, Michael transforms the traditional classroom into a high-energy environment where active student engagement is paramount. BOOK GIVEAWAY: Explore Like a PIRATE: Gamification and Game-Inspired Course Design to Engage, Enrich and Elevate Your Learners by Michael Matera AND.

G Suite for Special Education | Google Teacher Tribe Podcast Episode 4 with Carrie Baughcum

Shake Up Learning

In her classroom, Carrie integrates technology, creative thinking, a fearless attitude, the power of gamification and endless doodles to enable her students to access information and materials, enhance their learning and empower them to achieve things they never knew they could do or be a part of. Gamification Resources from Carrie. Check out how @HeckAwesome does Star Wars #Gamification with her students! Follow Us on Social Media.

Digital classrooms

Learning with 'e's

Blogs and wikis and other social media made an appearance, even though at the time they were still fairly nascent in compulsory education. Gamification and games based learning will establish a stronger foothold in classrooms as teachers realise just how powerful self-paced, self-assessed task oriented and problem based learning can be. This is Part 5 in my series of posts on the future of learning and technology.

Gaming with Buncee and Minecraft

Buncee

Game-based learning and gamification is a trend that has been implemented in many settings, including education, work place training, and social media. If you wish bring gamification and interactive fun to your classroom, this appsmashing activity is a great choice!

Speaker at the Global EdTech Summit 2017

EdTech4Beginners

Gamification: Discover Innovative Ways to Engage Students through Gaming. Social Media Learning: How To leverage Social Media in the Classroom. I am very happy to have been asked to present at the Global EdTech Summit 2017. I have no doubt that it will be an excellent event – topics include: Digital Transformation In Higher Education. Technology Training and Certification for Teachers: A look into Different Professional Development Programs for Teachers.

EdTech 100

PokemonGO and Education

Center for Teacher Quality Ed Tech

I recently have been hit with a storm of comments regarding PokemonGO on social media. After all, PokemonGO is a gamification of fitness training. This really made me pause. As one of the memes argued, "PokemonGO did in 24 hours what Michelle Obama has worked towards the past eight years."

#Flipclass Flashblog: Deeper Learning w The Odyssey

Baker's B.Y.O.D.

My students have done some really cool things during our study of The Odyssey from tracking down on social media the actor who played Telemachus in the made for TV movie (and decorating t-shirts to honor said actor) to creating found poems to writing screenplays based on Trojan War stories to creating personal epithet Vokis to publishing projects on the #OdysseyExperts blog. flipclass gamification Odyssey February is Odyssey time for my students.

Four game changers

Learning with 'e's

OLPC is premised on the basis of one child interacting with one free laptop, in many ways a counter to social forms of learning witnessed in communal contexts such as Mitra's Hole in the Wall project. Mackintosh is a firm believer in social innovation and sees it as the only answer for sustainable education in this century. OER computer games social media OLPCIt was great to meet and talk with some very creative and inspirational people during my travels in 2011.

In the flow

Learning with 'e's

They are not able to focus, claims the report, because ''they''re spending so much time on digital games or social media.'' Part of the solution might be to incorporate these digital games and social media into some of the lessons. Games and gamification may offer students the fine equilibrium between boredom and anxiety, as will other forms of immersive learning such as role play, simulation and problem solving.

How Students Respond to Digital Media in the Classroom

EdTech4Beginners

Digital media has a tremendous impact on young minds — in fact, it’s transforming the education system itself. Opponents argue digital media is distracting and can worsen classroom performance — but others believe forbidding digital media could hinder the performance of students who learn better with technology. Here’s how digital media has an impact in the classroom — and how it might shape the future of education. Why Digital Media Matters in the Modern Classroom.

A gamified social learning experience

Neo LMS

Following up on my previous post on social media as a tool for learning, I want to write something about social learning and gamification. Because really, this is so relevant these days – we spend hours and hours on social media and gamers spend billions of hours levelling up on their favorite video games. And who wouldn’t like the idea of learning by socializing and gamifying the learning experience?