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3 ways gamification engages students

eSchool News

In the face of the COVID-19 pandemic, hundreds of thousands of K-12 and college students have transitioned to online learning. However, not all teachers have received the adequate resources and training needed to teach remotely. One of the major issues teachers are struggling with is effectively engaging students.

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Transform Training: Innovative Apps for Comprehensive Programs

Kitaboo on EdTech

With the growing trend towards hybrid work setups, the need for accessible, on-the-go training has never been greater. From mastering core job responsibilities to understanding company protocols and honing software proficiency, there’s a multitude of training needs to address. That’s where corporate training apps come in.

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3 ways to use gamification to engage students

eSchool News

In the face of the COVID-19 pandemic, hundreds of thousands of K-12 and college students have transitioned to online learning. However, not all teachers have received the adequate resources and training needed to teach remotely. One of the major issues teachers are struggling with is effectively engaging students.

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Optimize Training with eLearning Content Development

Kitaboo on EdTech

Today, the competition in eLearning training solutions has intensified, and simply deploying a learning management system isn’t necessarily the best solution. Consequently, optimizing learning content has emerged as a paramount concern. Table of Contents: I.

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Master Mobile Learning: The Best Corporate Training Apps for On-the-Go Education

Kitaboo on EdTech

Traditional corporate training ventures are beginning to prove ineffective in a competitive world that requires constant guidance and response to changing market dynamics. In this blog, we will discuss the power of mobile learning and explore the best corporate training apps for on-the-go education. Table of Contents: I.

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Top 5 new EdTech tools that you might use in your university

Neo LMS

For instance, Osso VR is a virtual reality technology company founded on the principle of training surgeons with real world skills that can be directly applied when in the operating room. It’s a revolutionary technology that makes medical training faster, cheaper, and much safer. But what is the purpose of gamification ?

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What Will Online Learning Look Like in 10 Years? Zoom Has Some Ideas

Edsurge

Virtual reality may not make it into every classroom in 10 years, but specialized use for job training is not out of the question. They’re bullish on Kahoot-like gamification features and new ways of assessing students, too. (No, No, privacy concerns and online proctoring didn’t come up.)