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Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

The metaverse itself can be described as a virtual setting that users are able to occupy synchronously, which facilitates meaningful social interactions. ’ The company saw the metaverse as the future of online social interactions and as the evolution of existing social media. Understanding Metaverse Education .

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Make your LMS a social learning platform

Ask a Tech Teacher

We inadvertently learn from our daily social interactions, with most of our informal learning happens through online sources of information. For example, YouTube, social media, news websites, even self-help videos/blogs which are present in every possible genre. Gamification and Virtual Reality.

LMS 159
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Speaker at the Global EdTech Summit 2017

EdTech4Beginners

I am very happy to have been asked to present at the Global EdTech Summit 2017. Gamification: Discover Innovative Ways to Engage Students through Gaming. Social Media Learning: How To leverage Social Media in the Classroom. Mobile Learning: Portable Classroom Interaction.

EdTech 100
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3 ways to revamp lessons for the interactive learner

eSchool News

Most of them grew up playing video games, and ever since they can remember, they’ve been in constant contact with friends via social media platforms and text messages. It’s not sufficient to just use social media platforms as an alternate communication venue or post schedules on a class Facebook page.

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Digital learning futures

Learning with 'e's

Digital Learning Futures View more presentations from Steve Wheeler As I write this blog post, the above slideshow has received almost 18,000 views in just 48 hours since it was posted up onto Slideshare. My audience has been extended beyond the walls of the event to a global classroom through the amazing power of social media.

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G Suite for Special Education | Google Teacher Tribe Podcast Episode 4 with Carrie Baughcum

Shake Up Learning

Updates start with a facelift to the desktop and mobile apps along with some great new features! Gamification Resources from Carrie. Check out how @HeckAwesome does Star Wars #Gamification with her students! I hope you do not mind, I will be presenting and sharing some of your blogs at our next teacher tech training in Feb!

Google 51
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"Reinventing Libraries for a Post-COVID World" - Call for Proposals for Library 2.021 Mini-Conference

The Learning Revolution Has Begun

Each three-hour event consists of a keynote panel, 10-15 crowd-sourced thirty-minute presentations, and a closing 30-minute keynote. Participants are encouraged to use #library2020 and #librariespostcovid on their social media posts about the event. Everyone is invited to participate in our Library 2.0 Nora Almeida.