#savings: Can Social Media Nudge Teens into Smarter Money Choices?

MindShift

Now a nonprofit called Moneythink , it has with 30 university chapters in 10 states, Moneythink takes a blended learning approach, by mixing personalized mentoring with the power of social media. Social media isn’t a fix in itself.

Science Backed Learning Techniques Make Learnia a Powerful (and Fun!) App

EmergingEdTech

Educational Games & Gamification Free Tools & Resources iPads and Other Tablet Devices iPhones and Smartphones Making the case for Education Technologies Mobile Learning Resources Social Media & Social Learning

Q&A With STRATUP: A Multi Player Role Playing Business Simulation Game

EmergingEdTech

Educational Games & Gamification Mobile Learning Resources Social Media & Social LearningThe folks at STRATUP reached out recently to discuss their multi-player business simulation application. I had some questions and they answered them. Join me for this dialogue with Sandeep Rambhatla, [Please click on the post title to continue reading the full post. Thanks (and thanks for subscribing)!].

Make your LMS a social learning platform

Ask a Tech Teacher

Vivek Singh, education professional and contributor to Ask a Tech Teacher, has some interesting ideas on using your native LMS as a social learning platform. Education, thus, has its roots in the earliest social interactions. What makes your LMS a social learning platform?

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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

Claims on Social Media : Students consider the sources of a tweet and the information contained in it in order to describe what makes it both a useful and not useful source of information. Social Media Video : Students watch an online video and identify its strengths and weaknesses.

Why your young students love e-learning

Neo LMS

Social media channels provide the digital alternative for the “traditional” social life and support communication within online communities non-stop. They turn to other social media sites , like Instagram, Snapchat, Tumblr, Yik Yak, or Twitter.

Digital learning futures

Learning with 'e's

I touched on personal learning networks, mobile technologies, games and gamification, the use of social media in learning, the role of user generated content, the phenomenon of ubiquitous connection, and technological convergence.

STEAM It Up with the 8 C’s! 50+ Ideas & Resources

Teacher Reboot Camp

Others are encouraged to create their own #EmojiScience videos and share them on social media with the hashtag #EmojiScience. Play mobile games that teach math and science like Solve the Outbreak (iOS/Android), Math vs Zombies (iOS/Android), Monster Physics (iOS), and Zombie Physics (iOS). ebook, Learning to Go , which has digital and mobile activities for any device with handouts.

Digital classrooms

Learning with 'e's

There were sections on digital literacies and mobile learning, both of which we considered to be important for the success of education and learning in the future. For students with mobility issues in particular, this may turn out to be an important leveler.

Technology won't replace teachers, but.

Learning with 'e's

As the #lilac13 Twitter stream will reveal, there were lively and protracted debates around the changing nature of library spaces, the nature of knowledge, the future of books and reading, and the impact of digital media.

Speaker at the Global EdTech Summit 2017

EdTech4Beginners

Gamification: Discover Innovative Ways to Engage Students through Gaming. Social Media Learning: How To leverage Social Media in the Classroom. Mobile Learning: Portable Classroom Interaction.

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3 ways to revamp lessons for the interactive learner

eSchool News

Most of them grew up playing video games, and ever since they can remember, they’ve been in constant contact with friends via social media platforms and text messages. Students can provide answers using a keypad that comes with the software or an app on their mobile phones.

STEAM It Up with the 8 C’s! 50+ Ideas & Resources

Teacher Reboot Camp

Others are encouraged to create their own #EmojiScience videos and share them on social media with the hashtag #EmojiScience. Play mobile games that teach math and science like Solve the Outbreak (iOS/Android), Math vs Zombies (iOS/Android), Monster Physics (iOS), and Zombie Physics (iOS). ebook, Learning to Go , which has digital and mobile activities for any device with handouts.

Four game changers

Learning with 'e's

OLPC is premised on the basis of one child interacting with one free laptop, in many ways a counter to social forms of learning witnessed in communal contexts such as Mitra's Hole in the Wall project. OER computer games social media OLPC

G Suite for Special Education | Google Teacher Tribe Podcast Episode 4 with Carrie Baughcum

Shake Up Learning

Updates start with a facelift to the desktop and mobile apps along with some great new features! Gamification Resources from Carrie. Check out how @HeckAwesome does Star Wars #Gamification with her students! Follow Us on Social Media.

How to Build a Modern School – 6 Key Elements to Embed in Your Groundwork

ViewSonic Education

For example, the Oprah Winfrey Leadership Academy for Girls not only empathize intellect but also social skills in their mission statement. Below are three examples of transformative EdTech innovations: Gamification in education is a key movement in EdTech.

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STEAM It Up for Struggling Students! 15+ Resources

Teacher Reboot Camp

Instead, get your students interested in the lesson through any of these types of instructional methods: multimedia, visual aids, screencasts, hands-on learning, sensory learning, TPR- total physical response, graphic organizers , role-plays , visual aids, realia, flashcards , pair work/group work, storytelling , diagrams, foldables, gamification , flipped learning , labeling, magic , games, problem/project based learning , drama , finger plays , QR codes , mindmapping and notetaking.

2016 Fall CUE Overview

CUE

I’ll be one of those #notatcue people, and will be engaging with #fallcue followers via social media from my home just outside of Chicago. I’m excited to serve as CUE’s social media ambassador from afar for my fourth CUE event!

Must-have features in any LMS

Neo LMS

Mobile apps and/or responsive design It’s standard nowadays for any platform to have an app that’s downloadable from the major app stores. Not only do they provide greater flexibility in terms of accessibility, but nowadays almost everyone owns a mobile device. If LMSs don't have mobile apps, they should at least offer a responsive version of their platform that looks good in any browser and screen size.

LMS 175

Free from ALA: Library Technology Reports & more!

NeverEndingSearch

So if you’ve been wanting to read the report on Social Media Curation , I wrote with Brenda Boyer and Della Curtis, this is your opportunity. You’ll also find this past year’s titles (as well as an archive reaching back to 2001): David Lee King’s Managing Your Library’s Social Media Channels. Bohyun Kim’s Gamification. Amanda Goodman’s Digital Media Labs in Libraries. Bohyun Kim’s The Library Mobile Experience.

Announcing the Library 2.0 "Emerging Technology" Mini-Conference

The Learning Revolution Has Begun

Participants are encouraged to use #library2019 and #libraryemergingtech on their social media posts leading up to and during the event.

7 Shifts To Create A Classroom Of The Future

TeachThought - Learn better.

These aren’t single tools to “try,” but news ways to think about how learners access media, how educators define success, and what the roles of immense digital communities should be in popularizing new learning models. Game-Based Learning & Gamification.

10 Ways Pokémon Go Augments Real-World Education & Student Learning

The ASIDE Blog

mobile game ever, surpassing Twitter in daily active users and crashing its Niantic host server. Problem Solving - This Poké-distraction employs the best of gamification. Social Media In The Classroom - This app furthers the benefits of social media in learning.

Are You Prepared For The Future Of Social Learning?

TeachThought - Learn better.

Are You Prepared For The Future Of Social Learning? A formula detailing a chemical reaction, or the new math behind a social media outreach strategy? Social platforms have completely redefined the way people create, search and consume content.

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International ed tech and pedagogical projects: notes from INTED 2017

Bryan Alexander

Gaming: many examples of people using games for learning, or gamification for public good (public health, for one). Interesting studies and projects, from using MOOCs on mobile devices to former colonies accessing courses created by their prior colonizers.

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Trends to watch in 2015: education and technology

Bryan Alexander

Mobile : as humanity continues to migrate ever-increasing swathes of life into handhelds, educators slowly follow suit. Let’s see if higher ed figures out mobile-first design, as ELI recommends. Social media is something higher ed is ambivalent about.

A Brilliant Resource For Students That Think They Hate Writing

TeachThought - Learn better.

In fact, the negative effects of excess screen time and shorter attention spans due to social media are corroborated by recent studies that show only a quarter of American high school students are proficient in writing assessments, and one out of five have “below basic” writing skills.

Is Online Education Better than Traditional Education?

Kitaboo on EdTech

More Social Interaction and Collaboration: The traditional education model allows students to interact with each other in and outside of school. With most students being active social media users, this kind of an interactive platform encourages them to share, like and comment on course contents. As online content can be viewed on mobile-based platforms, they can do it while waiting for the bus, taking a break in between lectures etc.

The 2013 Reform Symposium This Week - Online, Free, and with Amazing Speakers and Presenters

The Learning Revolution Has Begun

The best of all worlds - Elizabeth Anne 1:00pm Armed with Empathy: Creating a Classroom Climate for Collaboration - Dan Curcio Educators as Social Networked Learners - Jackie Gerstein, Ed.D.

Storms over liberal education: notes on the 2016 AAC&U conference

Bryan Alexander

I kicked things off with a survey of major technological developments in a very top level way, then dived into specific, currently used digital tools (the LMS, ePortfolios, video, robotics, big data, social media, 3d printing, etc.).

The Business of 'Ed-Tech Trends'

Hack Education

Among the major trends Meeker identified for 2017: mobile advertising, gaming, and healthcare. There are, after all, only so many times you can put “mobile” on your list of “what’s on the horizon” before folks begin to suspect your insights might not be that… insightful. It will continue to support charter schools, helping them with challenges like developing students’ “ social and emotional skills.”

Education Technology and Data Insecurity

Hack Education

Pokémon Go, a free augmented reality game developed by Niantic (a company spun out of Google in 2015), became the most popular mobile game in US history this year. Pokémon Go generated more than $160 million by the end of July, hitting $600 million in revenue within its first 90 days on the market – the fastest mobile game to do so. The names, names, Social Security numbers and dates of birth of about 1000 students in the Frederick County Public Schools in Virginia.

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