Remove Game-Based Learning Remove Gamification Remove Mobility Remove Technology
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Top 5 new EdTech tools that you might use in your university

Neo LMS

Most people don’t consider education technology to be such an important industry, but it’s actually gigantic. The change already delivers extraordinary results and 96% of teachers claim that EdTech increases student engagement in learning. It’s a teaching solution based on Virtual or Augmented Reality. Game-based learning.

EdTech 347
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The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

Already, the major eLearning platforms are offering adaptive learning services, and there’s no reason that the trend won’t continue for the foreseeable future. Social Learning. Social learning takes the base components of human interaction and group dynamics and applies them to the modern technological age.

Trends 397
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Gamify Learning: 20+ Resources

Teacher Reboot Camp

Game based learning & Gamification. ebook, Learning to Go , which has digital/mobile activities for any device and editable/printable handouts and rubrics. ebook, Learning to Go , which has digital/mobile activities for any device and editable/printable handouts and rubrics.

Resources 302
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How Can K-12 Schools Improve Learning Outcomes with Technology?

Kitaboo on EdTech

Technology is making inroads in every aspect of our lives and education is no exception. The tech-savvy millennial generation has literally grown up with technology and traditional classroom settings can no longer satisfy their curiosity for knowledge and information. Related: Augmented Reality Technology – The Future of Education.

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Top 100 Sites/Apps for Game Based Learning

Technology Tidbits

This is going to be one of my most ambitious posts yet, as I have curated a gigantic list of my favorite sites/apps for Game Based Learning (a.k.a Gamification). I''ve done posts on educational iOS Apps and Educational Online Games but I have never combined the two and curated a list that specifically deals w/ GBL.

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Gaming with Buncee and Minecraft

Buncee

Gaming can be entertaining and can make learning fun at the same time! Game-based learning and gamification is a trend that has been implemented in many settings, including education, work place training, and social media. Meet the author.

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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The first goal was to create an environmental scan of the digital learning environment in higher education with a focus on adaptive technology. Secondary trends, found in only a few of the reviewed resources, included: blended learning, dashboards and learning analytics, virtual reality, and artificial intelligence.

Trends 194