Remove Examples Remove Game-Based Learning Remove Mobility Remove Outcomes
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Game-Based Learning Gains Steam in Higher Education: Triseum Raises $1.43 Million to Transform Educational Experiences for Students

EdNews Daily

million, on the heels of their official market launch and initial game release due June 1st, 2016, raising the total investment to nearly $2 million. Triseum has grown to over thirty staff, incorporating former Texas A&M University students, professors and leading experts in game development from around the country.

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How Can K-12 Schools Improve Learning Outcomes with Technology?

Kitaboo on EdTech

This builds the case for educators to harness technology and improve learning outcomes for K-12 school students. They need to redesign their courses to suit the learning needs of the new tech-savvy generation and improve learning outcomes. Here’s how K-12 schools can improve learning outcomes with technology: 1.

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How edtech supports the success of the Nordic Education

Neo LMS

The Finnish example. Of particular interest, I thought, was Finland’s focus on early childhood learning — what they call ECEC (Early Childhood Education and Care). Student involvement and game-based learning. The reason for this popularity is the principle that ECEC adheres to: learning through play.

EdTech 258
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Gamify Learning: 20+ Resources

Teacher Reboot Camp

Learning surrounds us- characters must collect items that help with the journey and must search for these all around them. Positive stress- learning is difficult but most learners are willing to invest several hours to complete tasks when they can reach an outcome they want. Game based learning & Gamification.

Resources 302
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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design. But content is not top on your list.” So what do we do with the results of this research?

Trends 191
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EdTech that “Sparks Joy”

Neo LMS

Micro-learning options and full mobile integration mean students can learn on-the-go, as well as opt for quick-learning modules to study when they have a quiet moment. Keeping in mind that the creators of both Angry Birds as well as Clash of Clans are Finnish, game-based learning apps are abundant.

EdTech 223
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What All Leaders Should Learn About Training From The Health Care Industry

The Game Agency

used a PlayStation to improve his surgical accuracy, the idea of games to improve clinical interventions has been of great interest to the industry. Research has found that simulation-based training, which requires learners to practice doing, can have a significant positive impact on training outcomes. James Rosser Jr.