Game Based Learning: Make Fast Teaching Games with SMART lab

The CoolCatTeacher

Sponsored Post by SMART Learning Suite From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter. Formative assessment and game based learning make a powerful combination in the classroom. I love SMART lab, a new feature of the SMART Learning Suite. In this article, you’ll learn how to use SMART lab to build fast games and lessons. Tutorial: How to Make a Fast Game Based Learning Lesson with SMART lab.

Game-Based Learning Gains Steam in Higher Education: Triseum Raises $1.43 Million to Transform Educational Experiences for Students

EdNews Daily

André Thomas, CEO of Triseum and former Head of Graphics for EA Sports Madden Football, brings gaming to new heights on university campuses combining rigorous learning and resources with state-of-the-art graphic design. million, on the heels of their official market launch and initial game release due June 1st, 2016, raising the total investment to nearly $2 million. When Education Game Development Is Done Right, It Works. Video games are inherently a learning tool.

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7 Ways My Interactive Display is a Key Part of My Student-Centered Classroom

The CoolCatTeacher

Students work on their own computers sometimes; however, there are many times (like the Avengers Photoshop example) where I want students interacting with and manipulating digital objects as they discuss and work together. In a project-based classroom where making and inventing happens all the time, students are always doing amazing things. Being able to quickly share is essential to progress, learning, and celebrating student success.

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Merge Cube Mania in Middle School

The CoolCatTeacher

Legends of Learning has awesome free science games and activities to celebrate earth day on April 22. coolcatteacher.com/earth Check out their NGSS aligned Science games for grades 3-8. When you scan the cube with your mobile device — it will work with an iPhone, an iPad, and it works with Android, but you have to have the Merge Cube app on it. So what’s an example of something it might look like? Some are interactive games.

Virtual Reality (VR) as a New Educational Paradigm

The CoolCatTeacher

They are examples of things he is using and that he has presented about virtual reality. Vicki: So what are some of your favorite examples when you’re trying to convince people that this is a great model? Enrique: Well, some examples that I’ve either done or suggested to them in the past have been…. For example, if you’re studying lakes in earth science, you know how many times can you get a classroom out to a lake to study the science of the lake.

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Gamify Learning: 20+ Resources

Teacher Reboot Camp

Games are an extraordinary way to tap into your most heroic qualities.” -?Jane Jane McGonigal, Author of Reality Is Broken: Why Games Make Us Better and How They Can Change the World. People enjoy playing video games. When we play video games we learn, build, collaborate, problem-solve, explore, discover, and achieve goals. What if learning were more like playing a video game? Gamifying Learning from Shelly Terrell.

7 Global Project Ideas from a Leading 3rd Grade Classroom

The CoolCatTeacher

Learn about global Kahoots, how she tweets with her class and more global collaborative techniques in this show. Instantly scan and score with any mobile, desktop or document camera. I think we’ve learned how to use social media in just a really positive way, and learned to communicate and build a global audience, and shared our learning, and learned with others. Just put out positivity, and educate each other, and learn from each other.

What All Leaders Should Learn About Training From The Health Care Industry

The Game Agency

used a PlayStation to improve his surgical accuracy, the idea of games to improve clinical interventions has been of great interest to the industry. Over the past decade, health care professionals have adopted game-based learning in volume, resulting in improved training and compliance rates, boosted patient care, and time and cost savings for clinical practices. ?. Games Tell A Story. Games Can Tap Into Our Natures. Games Make Training More Available.

As Esports Find a Place in School, This Startup Teaches Gamers How to Go Pro

Edsurge

In his first year at UC Berkeley in 2013, Sam Wang found himself playing League of Legends, a competitive online video game, during his classes. Sam Wang While it may have seemed like fun and games, Wang saw an opportunity. People new to competitive video games had little idea how to grow to play like their heroes. On average, these coaches tend to be expert players based in North America, Latin America and Europe. The best part is that many games are now free to play.

World-Premiere Exhibit Explains Minecraft to the Most Challenging Audience: Parents

Edsurge

A new museum exhibit celebrating Minecraft’s tenth anniversary doesn’t just highlight the block-building game’s role in education. The entire exhibition itself is, subtly, all about learning. Entrance to Minecraft: The Exhibition (Photo credit: Frank Catalano) “A block in the game is one meter on a side,” explained Brooks Peck, senior curator at MoPOP and co-curator of the exhibition. “So Learning about Maori culture. Education Technology Events Game-Based Learning

50 Of The Best Video Games For Learning

TeachThought - Learn better.

50 Of The Best Video Games For Learning in 2015. We’ve discussed the merits and utility of video games in the classroom before, so we won’t beleaguer the point. If you’re interested in the possibility of video games for learning–that is, teaching and learning with video games to master both academic and non-academic content–than the following collection may be of interest to you. BEST OF WORLD-BUILDING GAMES (iTunes).

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Metaverse for Augmented Reality: Program and Breakout in Augmented Reality

The CoolCatTeacher

Also, I learned about Twitter, I did the same thing. So, for example, on a computer screen you can put objects in different places. When you download Metaverse onto your mobile device, click the “scan” button to launch the experience. Here are five examples of simple breakouts, but you can find many more by downloading the Metaverse app and browsing them. Others made fun games and activities to teach about topics from pet care to comedy.

?3 Types of Summer PD That Won’t Sacrifice Your Vacation

Edsurge

After a Master’s degree, 120-plus credits, and 30 years in education, I now understand that whatever I do and wherever I go, I am happiest when I’m learning. And if I can find an opportunity that allows me to further my learning without sacrificing my summer vacation—or better yet, enhances it—you can bet I’m going to be the first to sign up. The nice thing about summer learning is choice. Personalized Learning Through Gaming.

How complex is learning?

Learning with 'e's

Learning is highly complex. Consequently, any attempts to teach, or to provide formal environments within which learning can occur, yield complex problems. The result is a multitude of contradictory theories and explanations on what learning is, how it happens and what teachers need to do to optimise it. How do you cater for the learning needs of every child in a class of 30? What do students actually learn in a formal context anyway, and how can we know for sure?

Digital classrooms

Learning with 'e's

This is Part 5 in my series of posts on the future of learning and technology. There were sections on digital literacies and mobile learning, both of which we considered to be important for the success of education and learning in the future. We even mentioned the Semantic Web (or Web 3.0 ) as a potential horizon technology for learning. For students with mobility issues in particular, this may turn out to be an important leveler.

Digital classrooms

Learning with 'e's

This is Part 5 in my series of posts on the future of learning and technology. There were sections on digital literacies and mobile learning, both of which we considered to be important for the success of education and learning in the future. We even mentioned the Semantic Web (or Web 3.0 ) as a potential horizon technology for learning. For students with mobility issues in particular, this may turn out to be an important leveler.

How edtech supports the success of the Nordic Education

Neo LMS

The Finnish example. Of particular interest, I thought, was Finland’s focus on early childhood learning — what they call ECEC (Early Childhood Education and Care). According to the Finnish Ministry of Education , “Learning in kindergarten should be based on playing, exploration, and concrete activities (taking into account children’s need for learning through imagination and playing), and on intertwining creativity, knowledge, and experiences with stories or actual occasions.”.

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The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

For those who don’t know what it is, eLearning refers to learning that utilizes electronic means to create a more dynamic and instructive learning environment. Adaptive Learning. Adaptive learning is a style of education where resources, activities, projects, and assignments are tailored to each student’s individual needs. Social Learning. Video learning. Mobile Learning. Learning Management Systems.

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Top 5 new EdTech tools that you might use in your university

Neo LMS

The change already delivers extraordinary results and 96% of teachers claim that EdTech increases student engagement in learning. 3D learning. Traditional education has always been based on the power of storytelling. It’s a teaching solution based on Virtual or Augmented Reality.

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Top 10 K–12 Educational Technology Trends

techlearning

Some of them are still emerging, and some of them are controversial, but they all have great potential for teaching and learning. 2 Mobile Devices —Mobile devices in education can be controversial. There are limitless possibilities for game-based learning in education.

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What’s a Digipuzzle?

Ask a Tech Teacher

Netherlands-based Digipuzzle is an online educational resource that offers hundreds of G-rated learning games for younger audiences, many in both Spanish and English. Topics include math, animals, typing, geography, spelling, letter recognition, holidays, seasons, dinosaurs, USA, other games, and more. Many of these are divided into subcategories — for example: Math includes games and counting, fractions, addition, subtraction, and multiplication.

EdTech that “Sparks Joy”

Neo LMS

Developers have naturally found a niche for “joyful” tech in the elementary phases, where the idea of allowing younger kids to have fun while learning is all but a credo. Teachers using the NEO LMS platform can use a host of nifty tools to really make learning accessible, self-paced and fun. Micro-learning options and full mobile integration mean students can learn on-the-go, as well as opt for quick-learning modules to study when they have a quiet moment.

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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

In early 2017, organizations that have focused on digital learning came together to better leverage their strengths and capacities for a common goal: improving student success. The Online Learning Consortium (OLC), one of the 12 partner organizations of Every Learner Everywhere, was charged with identifying and understanding innovations in the digital education landscape.

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5 Favorite Activities to End the School Year

Ask a Tech Teacher

For many, this means, during the last few weeks of school, learning limps to a grinding halt but increasingly, teachers use this time productively to introduce curricular- and standards-aligned activities that “color outside the lines” — step away from the textbook to blend learning with dynamic activities that remind students why they want to be life-long learners. Many students need help to learn the right way to keyboard and how to type with speed and accuracy.

7 Shifts To Create A Classroom Of The Future

TeachThought - Learn better.

Tomorrow’s Learning Today: 7 Shifts To Create A Classroom Of The Future. Utopian visions of learning are tempting, if for no other reason than they absolve us of accountability to create it right now, leading to nebulous romanticizing about how powerful learning could be if we just did more of X and Y. The good news is, many of the elements of a progressive learning environment—e.g., Tomorrow’s Learning Today: 7 Shifts Of Future Learning.

How Can K-12 Schools Improve Learning Outcomes with Technology?

Kitaboo on EdTech

This builds the case for educators to harness technology and improve learning outcomes for K-12 school students. They need to redesign their courses to suit the learning needs of the new tech-savvy generation and improve learning outcomes. Here’s how K-12 schools can improve learning outcomes with technology: 1. AR-enabled worksheets: These sheets are a great way to motivate K-12 students to learn by doing. Games can be used to liven up classroom teaching.

Case Method 2.0 has been accredited under the WSQ system!

Playware Studios

is an innovative new approach designed specifically for corporate learning and adult lifelong education. The approach blends the decision-forcing case concepts of Case Method of Teaching and Scenario Based Role Play with the affordances of Mobile Learning. enables organizations to utilize emerging learning technologies and methodologies such as Mobile Learning, Game Based Learning, Alternate and Virtual Reality Learning and many more.

50 Alternatives To Lecturing

TeachThought - Learn better.

Ed note: This post is promoted by SEU’s Master of Education program, who asked to write about how learning is changing, and let you know about their Master of Education and Educational Leadership program, which can you read more about here. In the background knowledge-building phase of learning, for example. We were going to include several videos and frameworks, but that makes the post clumsy and slow-loading on smaller mobile devices. Learning Models.

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How One University is Gamifying Medical Education

Edsurge

There was a strong interest from my department head—and myself—to explore using mobile games in our programs,” she says. That’s different than simulations, which are more common in medical education and training but lack game-based elements. Gaming in education, and in particular around medical training, has been widely researched—but comes up with mixed results. While one study found scores on a video game correlated with students’ surgical skills.

?Meet Intel Education Accelerator’s Newest Cohort of EdTech Visionaries

Edsurge

This year’s cohort, whose products range from game-based learning to AI-generated flashcards, has a lot to be excited about. Big and small, patent and beta—here’s a round-up of Intel Education Accelerator’s latest protégés: PrepFlash : Based in College Station, Tex., The San Francisco-based startup provides a gamified platform where girls can learn engineering through online videos taught by other girls around the world.

Top 8 Advantages of an Interactive STEM Curriculum

Kitaboo on EdTech

But now with mobile phones, tablets, and laptops being a part of school education, it is much easier to deliver STEM courses on these devices, making the courses more interactive, accessible and engaging. Take your smartphone, for example, every month there’s a new update. Related: How to Improve Student Learning Outcomes with Digital Learning. School is a place where students are allowed to learn, experiment and make mistakes. What is STEM?

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20 Questions Every Parent Should Ask Teachers

TeachThought - Learn better.

While schools (hopefully) work to update themselves and the way students learn within them, many parents have to work with what’s available to them. With the exception of in-depth content like Edutopia’s guides , much of the “parent stuff” you’ll find through Googling is decent enough, but it can be surface level or otherwise completely unrelated to process of learning. Some common examples: Ask them what they did today.

Implications of the 2012 NMC Horizon Report for 21st Century School Leaders

The 21st Century Principal

"To skillfully change our paradigms and cultivate the ability to embrace change, we must learn to let go of our old paradigms ," write Ted McCain, Ian Jukes, and Lee Crockett in their book Lining on the Future Edge: Windows on Tomorrow. Near Horizon: (Within Next 12 Months) Mobile Devices and Apps : According to the Horizon report, mobile devices and apps are increasingly becoming part of the classroom. Examples of this technology include the X-Box Kinect and Ninetendo Wii.

Helping Others Along – Motivation Theory and the SAMR Model

techlearning

Elbert Hubbard As a second year teacher, I remember being very excited about leading my students to participate in a project-based learning activity. As champions we must learn to put ourselves in the shoes of a late adopter or laggard, then try to help them along.

Video for learning: Today and tomorrow

Learning with 'e's

We recorded micro-teaches - usually a 10 minute lesson - and then played back the footage to the students so they could see and hear themselves and learn from the experience. I wrote about other examples of the power of educational video in a previous post. Video plays an important role in all of these alternative modes of learning experience (Brame, 2015) and will continue to do so with future developments. Posted by Steve Wheeler from Learning with e's.

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