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Speaker at the Global EdTech Summit 2017

EdTech4Beginners

I am very happy to have been asked to present at the Global EdTech Summit 2017. Gamification: Discover Innovative Ways to Engage Students through Gaming. Social Media Learning: How To leverage Social Media in the Classroom. I will be presenting the use of scannable technology in the classroom.

EdTech 100
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Make your LMS a social learning platform

Ask a Tech Teacher

We inadvertently learn from our daily social interactions, with most of our informal learning happens through online sources of information. For example, YouTube, social media, news websites, even self-help videos/blogs which are present in every possible genre. Gamification and Virtual Reality. References.

LMS 159
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Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

Edtech is being used in classrooms more than ever before. Keep reading to discover the meaning of some of the most common trends in Edtech. Gamification , one of the biggest trends in education, is the process of making learning more fun and engaging for students by reorienting lessons to feel more like games.

Trends 97
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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

We wanted to create a digital experience for kids that allows them to create things together, but isn’t saturated with the usual social-media-like engagement tools. Not only have they eschewed a social media setting for their digital playground, they’ve also steered clear of “gamifying” the experience.

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Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

Edtech is being used in classrooms more than ever before. Keep reading to discover the meaning of some of the most common trends in Edtech. Gamification , one of the biggest trends in education, is the process of making learning more fun and engaging for students by reorienting lessons to feel more like games.

Trends 52
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Discovery Education Premieres Haul!: An Interactive STEM Learning Experience that Digs Into Sustainable Copper Production with Freeport-McMoRan

eSchool News

Freeport-McMoRan and Discovery Education present a new, first-of-its-kind gamified educational experience with Haul! The gamification of learning engages students in exciting ways, while the accompanying educator resources and activities make it easy for teachers to connect the classroom to the wider world.”. . Charlotte, NC.

STEM 74
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Power Up Your Classroom with Game Play [interview with Cate Tolnai and Lindsay Blass] – SULS022

Shake Up Learning

We discuss what types of classroom environments are appropriate for gamification and ways you can incorporate game-based learning today! This episode is jam-packed with inspiring nuggets that will get you started with gamification today. Kasey is chatting with Cate Tolnai and Lindsay Blass about gamification in the classroom. [01:50]