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Gamify Learning: 20+ Resources

Teacher Reboot Camp

When we play video games we learn, build, collaborate, problem-solve, explore, discover, and achieve goals. What if learning were more like playing a video game? Learning surrounds us- characters must collect items that help with the journey and must search for these all around them.

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5 Simple Ways to Gamify Your Classroom

The CoolCatTeacher

Game based learning can be simple and free. FAQ Guide and Reflective Journal for New Teachers ” is currently available in eBook and paperback through Amazon Kindle. Want to hear another episode on game based learning ? DOWNLOAD TRANSCRIPT #15 Jessica Gordon and Adding Games to Your Classroom.

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Kasey Bell’s 8 Great Ways to Use Google Slides

The CoolCatTeacher

From stop motion to video controls and cool add-ins for formative assessment and graphics, learn about this Swiss Army Knife of Google tools – Google Slides. Just go to coolcatteacher.com/shake to learn more. One of the ways that I think is one of my favorites is creating an eBook inside Google Slides. Listen Now.

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8 Epic Edtech Tools to Try This School Year

The CoolCatTeacher

Listen to the show and learn how it is used and follow the links in the show notes below. Download a free ebook with the Lead Forward authors and get inspired. Listen to the show and learn how it is used and follow the links in the show notes below. (He also shares a bonus fitness opportunity for educators.)

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How Can K-12 Schools Improve Learning Outcomes with Technology?

Kitaboo on EdTech

This builds the case for educators to harness technology and improve learning outcomes for K-12 school students. They need to redesign their courses to suit the learning needs of the new tech-savvy generation and improve learning outcomes. Here’s how K-12 schools can improve learning outcomes with technology: 1.

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Learning for the Always-On Generation (Part 3)

EdNews Daily

In my previous article, Learning for the Always-On Generation, readers were introduced to several learning attributes of the digital generations. What follows next are the six remaining learning attributes of the digital generations. – Using Socratic Seminars to create and answer thought-provoking questions. .

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Digital learning in organisations

Learning with 'e's

It's a book I was commissioned to write for Kogan Page, and will be aimed at the learning and development (L and D) sector. It's quite a departure for me, because my last 5 books have focused on learning and technology for schools, colleges and universities. Posted by Steve Wheeler from Learning with e's. Unported License.