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Top 5 new EdTech tools that you might use in your university

Neo LMS

For instance, Osso VR is a virtual reality technology company founded on the principle of training surgeons with real world skills that can be directly applied when in the operating room. But what is the purpose of gamification ? This is why gamification plays such a major role in contemporary education.”.

EdTech 347
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The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

Thus far, adaptive learning has been largely experimental, with companies and competitors having spent the past couple of years working out the kinks and engaging in small-scale execution. Gamification. Referred to as gamification, or game-based learning, this facet of eLearning attempts to make education fun! Mobile Learning.

Trends 397
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Innovation In E-learning In The Last 10 Years

EdTech4Beginners

The new E-learning technologies keep on evolving, and a lot of companies are investing in it to yield efficient employees. Gamification in the Learning Process. Gamification means integrating game mechanics and learning content together to retain and improve skills of a person using it. Learning Management System (LMS).

MOOC 127
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Pros and Cons of Using eLearning Software in Your Classroom

Educational Technology Guy

Blogs of EdTech Companies You won’t find any academic research, lesson plans, or hot education news on these websites. However, EdTech companies study the market, pay attention to trending topics or the latest advancements, and cover them in their blogs. Accessibility It may seem like the world is open to technological advancements.

Software 195
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Texthelp Launches WriQ to Automate and Standardize Writing Assessment

eSchool News

Texthelp ®, a leading education technology company focused on helping learners of all ages and abilities improve their reading, writing, and math skills, today announced the launch of WriQ ®, a cloud-based writing assessment and achievement tool. “WriQ, has been designed with those needs in mind.

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And the top e-learning trends for 2016 are.

Neo LMS

Second, the introduction of gamification. Initially thought by some experts and even teachers as a gimmick , gamification quickly caught the interest of the ed tech world, because the best way to teach students is to play games. And mixing up gaming with learning makes the latter even more fun.

Trends 150
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Top 10 Education Tech Trends in 2022

Kitaboo on EdTech

Gamification . Advancement in digital technology has bought a lot of gamification features that can be added to eLearning modules. A lot of eLearning platforms are now offering gamification learning modules. Each institution, company, and school can set up its eLearning ecosystem through cloud computing. Nano Learning .

Trends 52