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How an LMS can help teachers keep older students engaged


With smaller numbers of teachers, it’s easy for middle schools to fall in the vicious cycle of poor performance: fewer teachers means bigger classes, which means each student gets less teaching attention, which leads to worse grades, which reflect poorly on the teacher’s professional performance, which makes them want to get out of the system. This can come in various shapes and forms, but education technology will always be in the mix. Improved student assessment.

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What is Gamification in Education? 6 Ways to Gamify Your Classroom

ViewSonic Education

As long as it’s not in the context of a certain horror film franchise, but rather in regards to gamification in education, then the answer is probably, “sure!” ” Take a moment to think about your experiences in education, either as a student or as a teacher. Chances are high that the lessons that still stand out are the ones that were most engaging. Long story short, that’s how gamification in education came to be. Teaches Students.

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Improving Student Engagement in a Virtual Classroom


The idea behind a virtual classroom is to create an online space that serves many of the functions of a traditional classroom, without requiring students and teachers to be physically present in the same place. While modern technology has helped to make this possible, it is important to take steps to ensure students are actually engaged with virtual lessons and taking an active interest in their own learning. What is Student Engagement?

Improving Schoolwide Behavior Through Gamification

Now that online games have become so popular among K-12 students, school and district administrators can use gamification techniques to create a positive school climate and encourage positive behavior by individual students who have differing needs. Systematic Gamification.

Digital Whiteboarding for Better Student Engagement


The quest for better student engagement has been aided dramatically through the introduction of digital whiteboarding. In this article, we will explore how digital whiteboarding software and interactive whiteboards can help to improve the learning experience for students. Digital whiteboarding software solutions have a number of potential benefits for educators, but one of the most significant is the ability to achieve better student engagement.

30 Facts About Gamification That Teachers Can’t Overlook

Brilliant or Insane

If you’re not “gamifying” your classroom, then let the games begin. This infographic not only indicates a strong connection between gamification and student engagement, it shows that Fortune 500 companies like IBM and Xerox are using gamification to train employees. While teachers tend to avoid competition in the classroom, games provide the kind of competition with self […]. Infographics Strategy Technology elearning gamification

Library 2.0 Sponsored Webinar - "Student Engagement Through Library-led Gamification" with Tasha Squires

The Learning Revolution Has Begun

Presents: "Student Engagement Through Library-led Gamification" With: Tasha Squires Learning Resource Center Teacher at O’Neill Middle School Library Date + Time: Wednesday, August 17th 10am EST for one hour (Click on the time link to see the event time in your own time zone.) Students began interacting beyond their classrooms, forming partnerships with each other, connecting using online tools and problem solving together, with the library as the center of the game.

Your Device Rollout Isn’t About Hardware—It’s About Engagement


For anyone involved in education, the importance of engagement is clear. And the need for both student engagement and buy-in cannot be overstated when it comes to device rollout. Throughout each school year, educators attend tech conferences to evaluate the tools that they hope to implement in the coming fall, but many still struggle to achieve student readiness when it comes to fundamental initiatives like one-to-one devices. Engagement in the classroom matters.

10 Popular Educational Trends and What You Need to Know


It’s tough to know exactly what the upcoming school year will look like, but by keeping up on current trends in the educational sphere, you can return to school next year informed, whether you’re in a classroom or teaching at a distance. We’ve rounded up 10 educational trends and issues you should keep an eye on and consider researching for your classroom. You may want to include assignments that help students manage stress and make time for your own self-care as a teacher.

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Smartphones in the classroom: friend or foe?


The combination of students and mobile devices in the classroom has long been a debate topic among education professionals. The use of mobile devices during classes is often regarded as an element of distraction for students. In the pre-smartphone era, when traditional mobile phones – or “dumb phones”, how I like to call them – ruled the world, students simply couldn’t use their phones for learning. Phones can help students engage more in classroom activities.

The Benefits Of Using Technology In Learning

TeachThought - Learn better.

The Benefits Of Using Technology In Learning. While technology opens new horizons for education at home, adapting to this is more challenging. What are the pros and cons of remote teaching technology? However, thanks to technology, teachers are still able to continue teaching and students don’t lag behind. Let’s take a look at the challenges and advantages of remote teaching and technology for teachers. So many distractions for students.

#05: 5 Ideas for Using Game-Based Learning in your Classroom Today

The CoolCatTeacher

As a gamification guru and moonshot thinker, Michael transforms the traditional classroom into a high-energy environment where active student engagement is paramount. Register for my free Differentiating Instruction with Technology webinar sponsored by SMART Learning Suite next Thursday, February 9 at 4pm. In today’s show, Michael gives us five simple ideas for implementing game-based learning in your classroom.

New Research Proves Game-Based Learning Works—Here's Why That Matters


Without proof of success, many school districts have opted not to adopt new technologies. students who played edgames outperformed their peers on standardized tests. Now a soon-to-be released study from Vanderbilt University demonstrates the impact of rigorous, peer reviewed research into curricular tools, in this case showing that students who played edgames outperformed their peers on standardized tests. Gamify Your Classroom: A Field Guide to Game-Based Learning.

6 Ways To Boost Classroom Productivity With Interactive Flat Panels

ViewSonic Education

Whether it’s in the classroom or in the workplace, sometimes it’s necessary for productivity to see a boost. Thanks to the implementation of technology into the classroom, research has discovered that these tools boost productivity for teachers and students alike. What that said, we’ve gone ahead and listed, in no particular order, 6 Productivity-Boosting Uses for Interactive Flat Panels in the Classroom. Automate Classroom Management.

How K–12 Classrooms Can Benefit from Robotics

EdTech Magazine

How K–12 Classrooms Can Benefit from Robotics. Classrooms are dynamically impacted by the dual forces of technological evolution and student expectation. Student engagement is changing, driven by digital natives looking to combine organic social interaction with science, technology, engineering and math discovery. Stand-and-deliver discourse won’t do it for Gen Z students. Robotics and Digital Tools Engage Students on a New Level .

20 Ways to Personalize Your Learning This Summer

The CoolCatTeacher

Blended Learning In my opinion, the best 21st-century classrooms are “bricks” and “clicks,” blending together the best of face-to-face and online. Research around the pedagogy of effective blended learning will help you understand how to effectively combine your physical classroom and your online classroom. Blended Learning Classrooms are made of “bricks’ and “clicks” and every teacher should be ready.

How to Use Digital Textbooks in the Classroom

Kitaboo on EdTech

The use of digital textbooks in classrooms is growing in the face of the easy availability of smartphones and the Internet. The interactive features that form part of digital textbooks have captured the attention of both students and teachers, providing the former a more engaging and immersive experience and allowing the latter easy access to online resources to supplement their teaching. Here are some ways that instructors can use digital textbooks in the classrooms.

10 Experts’ Predictions for Education and Technology in 2016


But that hasn’t stopped us from asking a number of experts in education and technology to gaze into their crystal balls and share their thoughts on one major EdTech trend we can expect to see lighting up learning and one major challenge that education will face in 2016. Technology and the classroom – major trends and challenges. I believe more schools worldwide will find the funds and way to have their students learn with technology.

Top 5 new EdTech tools that you might use in your university


Most people don’t consider education technology to be such an important industry, but it’s actually gigantic. The change already delivers extraordinary results and 96% of teachers claim that EdTech increases student engagement in learning.

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A Comprehensive Framework For Student Motivation

TeachThought - Learn better.

A Comprehensive Framework For Student Motivation. When researching student motivation and gamification late last year, I came across the most comprehensive gamification framework I’ve ever seen. While it is designed first and foremost as a way to frame gamification and its many strands, gamification is about human encouragement and motivation. For educators, student motivation is one of the pillars of a academic performance.


How an LMS can support a school’s edtech strategy


The problem is, many schools still rely on legacy systems and even paper-based processes to manage their administrative and student data, which is time-consuming and costly. Poor student data management makes it harder for educators to form a complete picture of each student’s learning progress and provide timely and personalized recommendations to boost student achievement. After all, each school has many specific needs and so does each classroom.

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Distance learning during the pandemic: Improvise. Adapt. Overcome!


As educators, we try to teach our students not only the general notions of Maths, Geography, Literature, and so on but also the basics of how to be responsible human beings that will thrive in the future. It holds student engagement.

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10 Virtual Teaching Tips For Beginners

TeachThought - Learn better.

As a result, many educators have shifted to online classes to support the learning needs of their students. While some teachers have experience with integrating technology into their lesson plans, for many other educators this is completely new territory. However, educators are working quickly to adapt while helping students and parents adapt as well. For many students and parents, virtual learning is a new landscape. Keep students accountable.

Enhancing Civic Education with Game-Based Learning


There is also increasing interest and promising research around the impact that gamification can play in instructional design. Therefore, how might we leverage the power of gamification and game-based learning to enhance civic education?

Actionable advice for educators to move to online learning


At this point, you’ve probably mastered the intricacies of digital conferencing to communicate with your students. You’re getting comfortable with a new schedule, technology, and online grading. During this time, you shifted your lesson delivery to digital channels that students could access remotely. An e-learning strategy is a complete remote teaching plan with focused goals, rubrics, and defined measurements for student achievement.

How an LMS can supports a school’s edtech strategy


The problem is, many schools still rely on legacy systems and even paper-based processes to manage their administrative and student data, which is time-consuming and costly. Poor student data management makes it harder for educators to form a complete picture of each student’s learning progress and provide timely and personalized recommendations to boost student achievement. After all, each school has many specific needs and so does each classroom.

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Anniversary edition: Top 10 posts of the NEO Blog


From well-known subjects of education technology, like BYOD and gamification, to technical aspects regarding school LMSs, to trying to guess the future, the NEO Blog covered it all in its rather short existence. Without further ado, here are the top 10 posts on the NEO Blog: And the top e-learning trends for 2016 are… …The cloud classroom, the Internet of Things, augmented learning, BYOD, and personalized learning! Can Pokemon Go be part of the classroom?

Five Ways Teachers Can Use—and Create—Augmented Reality Experiences


A fourth-grade student at Mendez Elementary in San Marcos, Texas, held an iPad out in front of her. On the screen, she saw her classroom just as though she were using the camera, but with one startling difference: There was a zombie floating in front of her. Zombies had taken over the school library, and she and her fellow students had to work together to answer various questions about books—such as identifying where the index is located.

Five Tips for Teaching Typing and Why It's Essential


But while the debate rages over how to best implement technology into the classroom, we should also be mindful of the need to develop the fundamental skills required to interact fully with the machines themselves. As typing becomes the primary method by which students engage with digital curricula, record lecture notes, complete homework assignments and even take standardized tests, the importance of learning to do this well cannot be overstated.

5 Ways Video Games Transform Learning and Prepare Students for Tomorrow's Jobs


With the advent of each new technology—like AI, automation, VR/AR, and nanotechnology—comes economic shifts that demand different skills from employees and creates new challenges for both employers and educators. Working in tech and media for the past 20 years, I’ve seen some of these changes firsthand, and one thing has proven consistently true: Engagement is critical when learning new information and mastering new skills.

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You’re Already Harnessing the Science of Learning (You Just Don’t Know It)


It featured colorful photos of students using clickers and quotes from teachers who were thrilled with students’ newfound enthusiasm in class. The article focused on how clickers could help boost engagement and gamification in the classroom. Louis showed dramatic benefits on student achievement —even increasing students’ grades from a C to an A. quizzes, clickers and flashcards), rather than cramming information into students heads (e.g.,

Epic Guide To Game Based Learning

The CoolCatTeacher

100+ Game Based Learning Resources to Get Started in Your Classroom From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter. Game based learning excites learning in my classroom. It can ignite your classroom too. In this post, I’ll share what I’m doing in my classroom. Game Based Learning in My Classroom. Three houses are at war in my keyboarding classroom. 8 Great Ways to Level Up Game Based Learning in the Classroom.

10 Must-Have Features of an Online Education Platform

Kitaboo on EdTech

An online education platform is meant for delivery of educational content to students. The platform, unlike a textbook is an interactive medium where students can engage with the content. Because every institute wants their students to understand the concepts and its implications in the real world. How do they decide which platform works best for their students? Every vendor claims to have the best learning platform which benefits students and teachers.

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8 Reasons to Create Interactive Textbooks for Engaging K-12 Students

Kitaboo on EdTech

Are you still looking for reasons to create e-textbooks for students? For K-12 students, interactive textbooks/ebooks act as a learning companion, as it offers constant interaction. Moreover, if you plan to keep your target audience engaged, you need to provide them with something that will hold their interest for a longer time. For these reasons, and many more listed below, publishers should really consider creating interactive textbooks for engaging K-12 students.

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Top Google News, Tips, and Resources from #ISTE19

Teacher Reboot Camp

This year’s conference highlighted so many ways to use Google to engage learners and make grading, assessment, feedback, pbl, gamification, student engagement, collaboration, student choice, and student voice easy to do! Currently, I am the Computer and Technology teacher of over 400 elementary students. Students can now earn a GSuite certification !

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