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4 Reasons why an LMS is an excellent tool for your language classes

Neo LMS

Although conventional lessons that take place in a classroom are the norm and are probably here to stay, bringing an LMS into the learning process can definitely improve learners’ engagement. 4 Reasons why an LMS is an excellent tool for your language classes. Microlearning is also easier with an LMS. Leave no one behind.

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Why your young students love e-learning

Neo LMS

Some people even lobby for a right to technology for every student, in the hope of making the presence of laptops and tablets in classrooms as spread as that of blackboards and notebooks. You’re probably familiar with the notion of gamification — the use of gaming principles and mechanics in a non-game context, like learning.

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The blossoming partnership between classroom tech and the collaborative learning experience

Neo LMS

In today’s article, we’re looking at classroom tech and how it can create a more engaging, interactive and collaborative learning experience for students. The evolution of classroom tech. Tracing classroom tech back to its roots offers an interesting context for today’s partnerships. Field trips in just a few clicks.

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New Ways to Gamify Learning

Ask a Tech Teacher

But those webtools exemplify where the gamification of education started. Their approach is good but way down the SAMR pyramid to what can be done today, easily, in classrooms. All you need is a special app that loads onto a tablet or smartphone. To students, it’s a game that wraps them in a fantasy world. Breakout EDU.

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What Technology is Used in Teaching and Learning?

eSchool News

Among technology tools used in the classroom, one strong example is the use of educational robotics kits, such as LEGO Mindstorms. Which technology is the most available technology in classrooms? The most widely available technology in K-12 classrooms is often the use of personal computers or laptops.

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Why students love a game-based learning experience

Neo LMS

Gamification in learning is an established trend, and uses the core elements of what make games fun – mastery, narrative, instant feedback, competition, and reward, to create new ways for learners to internalize information. Also, most students are digital natives, so they are already primed towards game-play via tablets and computers.

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And the top e-learning trends for 2016 are.

Neo LMS

There are those who are already replacing their full-blown laptops with a more portable tablet. Second, the introduction of gamification. Initially thought by some experts and even teachers as a gimmick , gamification quickly caught the interest of the ed tech world, because the best way to teach students is to play games.

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