Remove Classroom Remove Digital Learning Remove Game-Based Learning Remove Tablets
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150+ Digital Activities for the K-2 Classroom Inside One Simple App

The CoolCatTeacher

For iPad and Google Play Tablet Devices of All Kinds From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter. Digital Learning Collection has over 150 apps for kindergarten to second-grade classrooms. Unboxing Demo: Really Good Stuff Digital Learning Collection. Critical Thinking.

Classroom 341
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Gaming in Early Elementary Education in Australia

The CoolCatTeacher

Helen Kardiasmenos uses games to teach almost every subject in her early elementary classroom in Australia. In today’s episode, she shares what she’s doing and how her students are learning. Today’s Sponsor: Really Good Stuff Digital Learning Collection. Read my review.) Listen Now.

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Motivating Teachers to Be Excellent in the K-2 Classroom

The CoolCatTeacher

Today’s Sponsor: Really Good Stuff Digital Learning Collection. The Really Good Stuff Digital Learning Collection is here! This app is a digital supplemental curriculum solution for K-2nd grade – aligned with standards it includes over 150 curated apps inside their one simple app to install. Read my review.)

Classroom 277
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Eduprotocols for Littles with Jon Corippo #kinderchat

The CoolCatTeacher

Today’s Sponsor: Really Good Stuff Digital Learning Collection. The Really Good Stuff Digital Learning Collection is here! This app is a digital supplemental curriculum solution for K-2nd grade – aligned with standards it includes over 150 curated apps inside their one simple app to install. Read my review.)

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7 Edtech Trends to Watch in 2022: a Startup Guide for Entrepreneurs

Edsurge

As education institutions lean into technology, edtechs have an opportunity to support their digital transformation. As demand grows for high-quality education leveraging technology, the adoption of game-based and gamification education strategies by education organizations is on the rise.

EdTech 218
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MDM solutions and gamification make perfect interactive learning partners

eSchool News

In the era of mobile devices and tablets, interactivity has become the norm for schoolchildren. To facilitate effective teaching and learning, modern schools must equip every classroom with interactive touchscreens and utilize gamification techniques. The ability to make screen recordings is an excellent feature to have.

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Digital learning futures

Learning with 'e's

Digital Learning Futures View more presentations from Steve Wheeler As I write this blog post, the above slideshow has received almost 18,000 views in just 48 hours since it was posted up onto Slideshare. My audience has been extended beyond the walls of the event to a global classroom through the amazing power of social media.