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Why students love a game-based learning experience

Neo LMS

Gamification in learning is an established trend, and uses the core elements of what make games fun – mastery, narrative, instant feedback, competition, and reward, to create new ways for learners to internalize information. Also, most students are digital natives, so they are already primed towards game-play via tablets and computers.

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9 Steps for Choosing a Device

Tom Murray

However, school leaders should press providers on research, evidence, and case studies where the device choice and implementation lead to positive student outcomes. Higher Ed: Samsung Galaxy TabPro S : The award winning TabPro S provides ultra mobility and the freedom of a Galaxy tablet with the productivity of a full windows device.

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Teaching Tools and Techniques

eSchool News

In PBL, students work collaboratively to solve real-world problems or case studies, applying knowledge from the curriculum to analyze situations and develop solutions. Active learning involves engaging students in activities that require them to participate actively in the learning process, rather than passively receiving information.

Tools 52
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Classroom Design Trends: Update Classroom Layout to Boost Engagement

ViewSonic Education

21 st century classrooms design trends utilize many new layouts, including: Flexible seating. In a case study published by Edutopia , the author highlights the key benefits of versatility in classroom layouts. Districts can source products from education furnishings makers in lockstep with the trends. Classroom cribs.

Trends 170
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Twelve Years Later: What’s Really Changed in the K-12 Sector? (Part 1)

Edsurge

We left behind the tablets and spun out a few adjacent businesses. A friend recently read a 2004 Harvard Business School case study of Wireless Generation’s work in Montgomery County, Maryland, and responded: “Thanks! This “Google and good luck” approach throws a lot of options, confusion, and competing agendas at teachers.

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How Decisions Architects Made A Century Ago Affect Learning Today

MindShift

Lange says another innovation is the addition of technology like laptops and tablets, which often travels from classroom to classroom in locked, rolling carts: “So essentially they’ve created a project-based learning design within the individual classroom.” Sustainability and digital technology are two major trends.

Laptops 46
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Worldwide, Online, and Free - The Library 2.013 Conference Starts Friday

The Learning Revolution Has Begun

Collaborating with faculty members to teach information literacy in a public health second year seminar: A case of instruction - Xan Goodman 10:00pm Classroom Resources for K12 Educators: Integrating Information Literacy Skills and Common Core and State Standards into Designing Innovative Project Based Curricula - Melda N.