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8 Biggest Reasons Why Teachers Prefer eBooks in Classrooms

Kitaboo on EdTech

Blackboards have been replaced with virtual whiteboards, projectors have made a permanent place for themselves in classrooms, and printed books are increasingly being replaced with eBooks. With eBooks being embedded with gamification, teachers are able to use these techniques to motivate students to do better in class. Download Now!

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Gamification for the Win! Escape from Detention

The Daring Librarian

Download the (free) game and try your hand at “springing” the student from captivity while avoiding myriad pitfalls. Download Escape! The game itself was produced in Corona , said Alex Hachey , Mindgrub’s creative lead, at the Baltimore Mobile Meetup in December. Escape is available for iPhones , iPads , and Android systems.

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Are eTextbooks The Next Big Thing in K-12 Education?

Kitaboo on EdTech

Basically, there’s interaction happening, and that is what attracts them towards a mobile phone. An interactive and responding device or a book that doesn’t do much? Improves Motivation Through Gamification. Download Now! Saves Cost as Digital Books Are Cheaper. Now take the phone away and give them a storybook.

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Why Digital Textbooks are More Affordable than Paper Textbooks?

Kitaboo on EdTech

But the question is, why are they less expensive than paper books? The rising cost of paper, supply chain issues, and the decline of the printing industry make it more challenging for publishers to sustain and profit from publishing paper books without charging a premium. Interactive learning is a major value-add. . Easy to Access .

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8 Reasons to Create Interactive Textbooks for Engaging K-12 Students

Kitaboo on EdTech

To prevent any copyright infringement, piracy or illegal downloading of content, publishers can secure their etextbooks with DRM. But merely making print books available in digital format does not guarantee engagement. Download Now! You can provide an option for them to access the audio version of the book.

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Why gamification works [Part 1]

Neo LMS

Candy Crush, a mobile gaming phenomenon, earns its makers, Swedish-based King Games, big money: $250 million in the company’s last declared quarter alone. To date the game has been downloaded an eye-popping 2.7 Gamification versus play. billion times. My name is Susannah and I have, on occasion, been a Candy Crush addict.

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8 Trends in Education Technology That Will Have A Major Impact

Kitaboo on EdTech

Mobile-based devices have taken learning outside of the classroom. Designing mobile-first responsive content helps students to go through their courses anytime and anywhere. Most of the educational institutes today have adopted mobile learning into their learning ecosystems, benefiting students and teachers alike. Download Now!

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