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Texthelp Launches WriQ to Automate and Standardize Writing Assessment

eSchool News

Texthelp ®, a leading education technology company focused on helping learners of all ages and abilities improve their reading, writing, and math skills, today announced the launch of WriQ ®, a cloud-based writing assessment and achievement tool. “WriQ, has been designed with those needs in mind. .

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The Game Agency Named to 2019 Training Industry Top 20TM Gamification Companies List

The Game Agency

Stamford, CT – July 30, 2019 – The Game Agency has been named to the 2019 Top Training Companies List for the gamification sector of the learning and development market for the third year in a row. It’s definitely a fantastic tool to help companies of all sizes train their employees and increase performance.”

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64 predictions about edtech trends in 2024

eSchool News

In 2023, a new popular kid in town, better known as AI, dominated headlines and prompted debates around how students could abuse–and should use–the generative tool for learning. For instance, new AI tools are providing educators with an invaluable resource—more time for individualized instruction, with increased specificity.

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Why Are We Still Personalizing Learning If It’s Not Personal?

Edsurge

Some tools gamify and reward user behavior in ways that can be addictive. This past year, it seemed like it was almost every day that my students were asking me for time on ST Math, a web-based, adaptive tool for math instruction. Many of these programs are designed using gamification techniques. But it doesn’t end there.

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Why Digital Textbooks are More Affordable than Paper Textbooks?

Kitaboo on EdTech

Content can be represented in the form of videos, quizzes, self-assessments, Audio, and slideshows. A look at the production process of paper textbooks in comparison to digital textbooks gives us insights. The platforms come with multiple features and creative tools to build a digital textbook from scratch.

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65 predictions about edtech trends in 2024

eSchool News

In 2023, a new popular kid in town, better known as AI, dominated headlines and prompted debates around how students could abuse–and should use–the generative tool for learning. For instance, new AI tools are providing educators with an invaluable resource—more time for individualized instruction, with increased specificity.

Trends 52
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5 Ways Employee Training Games Improve Learning and Development ROI

The Game Agency

However, Eduardo Salas, a professor of organizational psychology at the University of Central Florida, has found that without “practical follow-up or meaningful assessments,” learners lose 90% of the skills they learn in those training programs. That’s a lot of money to throw out the window. Games Provide Data.