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Texthelp Launches WriQ to Automate and Standardize Writing Assessment

eSchool News

Texthelp ®, a leading education technology company focused on helping learners of all ages and abilities improve their reading, writing, and math skills, today announced the launch of WriQ ®, a cloud-based writing assessment and achievement tool. “WriQ, has been designed with those needs in mind. .

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The Game Agency Named to 2019 Training Industry Top 20TM Gamification Companies List

The Game Agency

Stamford, CT – July 30, 2019 – The Game Agency has been named to the 2019 Top Training Companies List for the gamification sector of the learning and development market for the third year in a row. The post The Game Agency Named to 2019 Training Industry Top 20TM Gamification Companies List appeared first on The Game Agency.

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How to Find Learning Opportunities in Video Games Kids and Teens Love

Graphite Blog

This means games that feature less gamification and content drills and instead have absorbing stories and settings or compelling simulations and systems. These notes can then be used as a starting point for discussions and assessments that connect gameplay to classroom content. The Legend of Zelda: Breath of the Wild.

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64 predictions about edtech trends in 2024

eSchool News

Policymakers will be looking to leverage their existing data sources to better understand those trends and the remaining gaps, and they will continue to look for innovative approaches to learning and ways to assess the needs of students. I can see a world where we overcorrect, however, and start to view it in a very narrow way.

Trends 144
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Why Digital Textbooks are More Affordable than Paper Textbooks?

Kitaboo on EdTech

Content can be represented in the form of videos, quizzes, self-assessments, Audio, and slideshows. A look at the production process of paper textbooks in comparison to digital textbooks gives us insights. Interactive learning is a major value-add. . Why Digital Textbooks are More Affordable. Increased Engagement .

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Why Are We Still Personalizing Learning If It’s Not Personal?

Edsurge

Many of these programs are designed using gamification techniques. It comes as no surprise that some tools show fleeting gains in test scores, especially those that are designed to mimic standardized assessments. But it doesn’t end there. We keep doing it because we’ve convinced ourselves we have the results to support it.

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65 predictions about edtech trends in 2024

eSchool News

Policymakers will be looking to leverage their existing data sources to better understand those trends and the remaining gaps, and they will continue to look for innovative approaches to learning and ways to assess the needs of students. I can see a world where we overcorrect, however, and start to view it in a very narrow way.

Trends 52