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Interacty – A New Platform for Teachers to Create Educational Games and Interactive Worksheets

Educational Technology and Mobile Learning

Interacty is an online platform that allows teachers and educators to create learning games and interactive worksheets to work with students at school and online. In a sense, Interacty works resembles Kahoot, Blooket, Quizlet, Quizizz, and other services that allow you to create game-based learning materials.

Education 100
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?Meet Intel Education Accelerator’s Newest Cohort of EdTech Visionaries

Edsurge

This year’s cohort, whose products range from game-based learning to AI-generated flashcards, has a lot to be excited about. CEO Suz Somersall says the vision is to someday make a “virtual Etsy” where guests learn, make and sell their own designs. based automated grading software company, is trying to ease that pain.

EdTech 60
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Video for learning: Today and tomorrow

Learning with 'e's

We recorded micro-teaches - usually a 10 minute lesson - and then played back the footage to the students so they could see and hear themselves and learn from the experience. I wrote about other examples of the power of educational video in a previous post. Today, video use in the classroom is more commonplace.

Video 52
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Summer Reads for Teachers

Graphite Blog

Shapiro weaves in personal stories to ground his arguments and gives concrete examples of how he approaches technology with his own children. What Video Games Have to Teach Us About Learning and Literacy. approach that any game can be educational -- not just those designed to be so. And democracy will suffer.

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50 Alternatives To Lecturing

TeachThought - Learn better.

In the background knowledge-building phase of learning, for example. Or in a “flipped classroom” setting where the “lecture” is designed to be consumed at the student’s own pace (using viewing strategies , for example). Learning through play. Scenario-based learning. Mock Trial.

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The hidden audience effect

Learning with 'e's

The conference was enhanced by the presence of several very tech savvy young students from primary schools, who took a full part in the proceedings, tweeting and live blogging from the event on their mobile devices. You can see video of Karine's keynote and many of the other bMoble12 sessions on this website.

Wiki 51
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As Esports Find a Place in School, This Startup Teaches Gamers How to Go Pro

Edsurge

To ensure the client doesn’t forget key learnings, a report card is provided at the end of each session. Additionally, coaches provide an analysis score—essentially a grade—on all the different concepts covered in the session. For example, Sarah from Peak State Ventures is someone I can ring at 2 a.m. to talk about a new idea.

How To 152