Playing Games Can Build 21st-Century Skills. Research Explains How.

Edsurge

As anyone who’s ever spent hours hunched over Candy Crush can attest, there’s something special about games. Research has shown our brains are “ wired for pleasure ,” and that games are an effective way to learn because they simulate adventure and keep our brains engaged and happy. But what exactly do we learn from them? In an era consumed with teaching 21st-century soft skills, are games any good at building critical thinking or collaboration skills?

Games-Based Learning Not Only Helps Students, but Teachers Too

Educator Innovator

Game designers are incorporating assessment tools into new learning games in ways that are useful for instructional decision-making, without overpowering teachers with irrelevant data. . They weren’t learning by textbook or even a video.

With Eyes on Asia, Kidaptive Raises $19.1M to Grow Its ‘Invisible’ Adaptive Learning Platform

Edsurge

When some kids grow up, they stop gaming and go abroad. Once known for a learning game, the Redwood City, Calif.-based based company now touts itself as a provider of adaptive-learning technologies for educational content providers. Kidaptive first entered the edtech market in 2012 with Leo’s Pad, a game-based learning app that offered mini-games and puzzles to assess cognitive skills in young children.

Education Galaxy

Technology Tidbits

This is done in a through a wide variety of ways such as: game based learning, interactive problems, and more. Also, Education Galaxy makes it easy to assess student's performance and differentiate instruction through their online portal.

Education Galaxy

Technology Tidbits

This is done in a through a wide variety of ways such as: game based learning, interactive problems, and more. Also, Education Galaxy makes it easy to assess student's performance and differentiate instruction through their online portal.

The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

For those who don’t know what it is, eLearning refers to learning that utilizes electronic means to create a more dynamic and instructive learning environment. Adaptive Learning. Social Learning. Video learning. Mobile Learning.

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The NEO Blog turns 2!

Neo LMS

The combined effort of the entire NEO team — and all our readers — made our blog climb even more in the mighty list of all e-learning blogs , settling in the first 7%. We learned a lot in the past two years and if you’re not new to this blog, we hope you did too.

SimCityEDU sets middle school students to work on a “Pollution Challenge”

Educator Innovator

SimCityEDU , an Educator Innovator partner, is proudly releasing its first game-based learning and assessment product built on the popular SimCity video game platform. is intended to act as a powerful teaching tool for educators, integrating learning and assessment aligned to the Next Generation Science Standards and the Common Core State Standards in the same experience.

Common Sense Education Resources from ISTE 2015

Graphite Blog

Common Sense team members and certified educators presented on a range of practical and engaging ways to use specific technology tools for learning as well as our latest and greatest digital citizenship offerings. . For a quick reference -- and for those of you #NotAtISTE who want to share in the learning -- here's a quick summary of our lightning sessions with links to the tools and resources each session covered. Digital Bytes: A Project-Based Approach to Digital Literacy .

New Mexico plans big statewide LMS rollout

eSchool News

150,000 students to benefit from new learning platform. Sixty-five school districts, charter schools, and state agencies across the state will use the Brightspace learning management system (LMS) for both online and traditional classroom learning.

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