Remove Adaptive Learning Remove Assessment Remove Game-Based Learning Remove Gamification
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High School and Personalized Learning

Ask a Tech Teacher

Another way in which learning has evolved Another benefit of adaptative learning is that students don’t fear getting help anymore. Students tend to perform better on assessments and standardized tests. We need to ensure educators are equipped to facilitate this type of learning environment. Got a passion?

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How an LMS can help teachers keep older students engaged

Neo LMS

Part of the challenge for middle school educators is being able to motivate and meet the individual needs of students at a time when abilities, interests, and willingness to learn can vary considerably. Game-based learning. Teachers can also use such resources to increase engagement rates with gamification.

LMS 258
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The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

Adaptive Learning. Adaptive learning is a style of education where resources, activities, projects, and assignments are tailored to each student’s individual needs. Social Learning. Gamification. As eLearning continues to develop, the experiments will end and the widespread adoption will begin.

Trends 397
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Top e-learning trends to keep an eye on in 2020

Neo LMS

If e-learning came to life as a method to augment face-to-face learning, it is now an approach to education that is bigger than the traditional method it was meant to support. Game-based learning. Leveraging gamification and game-based learning is also not new; it’s probably one of the oldest trends actually.

Trends 368
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5 of the biggest education trends in 2024

eSchool News

Nontraditional learning models: Microschools, microlearning, game-based learning, and more! Several nontraditional learning models have emerged over the past few years, but we predict that 2024 will see a significant shift as more learners than ever commit to these unconventional learning approaches.

Trends 118
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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design. Delivering these models to a differentiated population of educators and learners requires an adaptive approach.

Trends 204
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The NEO Blog turns 2!

Neo LMS

The e-learning trends we identified for this year were: gamification, personalized learning, bite-sized learning, video-based learning, adaptive learning, peer to peer assessment and official degrees for online courses. Why students love a game-based learning experience.