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Top 5 new EdTech tools that you might use in your university

Neo LMS

Game-based learning. The best way to acquire and retain knowledge is by learning through games. Modern educators know this very well, so they’ve come up with many different ways to incorporate gamification elements into the everyday classroom environment. But what is the purpose of gamification ?

EdTech 347
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8 LMS features that support student autonomy in the classroom and beyond

Neo LMS

The flipped classroom allows students to acquire new concepts at home via engaging videos, online courses, or even game-based learning. Thus, more classroom time can go toward communication, debate, teamwork, and other group activities that support social learning. . Competency-based learning and automation .

LMS 403
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Explore Like a Pirate: Classroom Games and Gamification

Fractus Learning

Along with being a full time teacher at University School of Milwaukee, Matera is also a nationally known presenter and international consultant of game-based learning. ASCD named him an Emerging Leader in 2015 for sharing his ideas for using accessible and gamified teaching methods as part of instruction.

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20 Ways to Personalize Your Learning This Summer

The CoolCatTeacher

Student Engagement I’m in social media groups where frustrated teachers recently commented that their grade books looked like “Swiss Cheese” and that many students were just missing during online learning sessions. Digital Assessments How can we effectively assess learning in a digital classroom? Check out the course 17.

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6 Factors Of Gamification That Changes Students

TeachThought - Learn better.

6 Factors Of Gamification That Changes Students. As a student, I got to learn more about the power of ‘gamifying’ something, and what effect it had on learners. Gamification is about transforming the environment and regular activities into a kind of game. Gamification is about collaboration and teamwork.

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How Can K-12 Schools Improve Learning Outcomes with Technology?

Kitaboo on EdTech

Also, with smartphones and Internet connections, they have any time access to online resources. This builds the case for educators to harness technology and improve learning outcomes for K-12 school students. They need to redesign their courses to suit the learning needs of the new tech-savvy generation and improve learning outcomes.

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What All Leaders Should Learn About Training From The Health Care Industry

The Game Agency

used a PlayStation to improve his surgical accuracy, the idea of games to improve clinical interventions has been of great interest to the industry. The often-competitive and extroverted nature of sales teams, for example, makes them ideal students for game-based learning training courses with gamification elements added.