article thumbnail

Edtech Trends From 2020 And Beyond

Ask a Tech Teacher

So, in this article, I’m going to share my thoughts and experience about the technologies and solutions that reshape the educational industry and the way we learn in 2020 and beyond. However, due to the rapid spread of the coronavirus and the global lockdown, distance learning became vital in 2020. Gamification. edtechtrends.

Trends 286
article thumbnail

Top e-learning trends to keep an eye on in 2020

Neo LMS

Top e-learning trends to keep an eye on in 2020. Here are a few e-learning trends to keep an eye on in 2020: Video learning. They have plenty of online tools at their disposal, some of them even free, to support their teaching activities, from lectures to providing feedback to students. Game-based learning. Wrapping up.

Trends 368
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Support High-Quality Science Instruction with Gamification and Automation

edWeb.net

Watch the Recording Listen to the Podcast Gamification is the integration of game-based mechanics and design elements into a non-gaming environment to motivate and engage people. ” The Science of Gamification and Learning At its core, gamification is about using game design principles to motivate people to take action. .

article thumbnail

Top 5 new EdTech tools that you might use in your university

Neo LMS

According to the report, the EdTech industry will reach a global value of $252 billion by 2020. 5 New EdTech tools to watch. In this post, we will show you the top five new techno tools that you might use in your university. But what is the purpose of gamification ? Let’s take a look! 3D learning.

EdTech 347
article thumbnail

Meet the CYPHER LEARNING team at Bett 2022

Neo LMS

Now more than ever, it’s the perfect time to find inspiration, add more professionals to your personal learning network (PLN) and discover new teaching and learning tools to enhance your practice. We like to make sure that everyone has a great time as you can see in this highlight video from 2020.

Meeting 323
article thumbnail

How an LMS can support a school’s edtech strategy

Neo LMS

A version of this post was origianlly published on April 14, 2020, on FE News. Teachers can include a variety of learning materials in their online lessons and make learning more interactive with the various collaboration tools of the LMS. Also, they can make use of gamification features throughout lessons or an entire course.

LMS 369
article thumbnail

It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design. As the conversation continued, Joosten discussed the importance of design in online course development, a primary finding in the scan.

Trends 194