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Characteristics of The 21st Century Classroom

Educational Technology and Mobile Learning

Educational software, ranging from language learning apps like Duolingo to math problem-solving platforms like Khan Academy, provides personalized learning experiences. These technologies not only make learning more engaging but also prepare students for a digitally driven world. link] Hansen, D., & Imse, L.

Classroom 120
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Digital Learning’s Pioneers Are Cautiously Optimistic

Edsurge

The small amount of research to date on how adaptive learning technology impacts student outcomes is inconclusive. April 2016 study from SRI Education found that students in adaptive courses performed slightly better on assessments than those in a traditional lecture. A Word of Caution.

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The Asian Money Fueling US Edtech Investments

Edsurge

The “cultivation of students’ entrepreneurship and innovation capabilities and practical skills” was a priority in China’s 5-Year Plan for 2016-2020. To adapt, many companies are investing domestically, particularly in China, where edtech companies raised more than $1.2 billion in 2016, according to Goldman Sachs. Authess $2.2

EdTech 94
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How AI Will Save Education

Adam Watson Edtech Elixirs

Consider the following developments in artificial intelligence: In 2016, the Associated Press began outsourcing its minor-league baseball dispatches to a company called Automated Insights. Recently I wrote " What If Your Co-Teacher is a Computer?

Education 101
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Rethink Education Re-Ups Commitment to Edtech With $107.5 Million Fund

Edsurge

education technology startups ebbed in 2016, dipping roughly 30 percent in deal volume and value from the previous year. But as some disappointed investors have learned last year, the actual market value and performance behind “unicorns” may be as illusory as their nickname. 2016 US Edtech Funding Totals $1 Billion.

EdTech 60
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Playing Games Can Build 21st-Century Skills. Research Explains How.

Edsurge

Instead of learning from a combination of books, lectures and software, as students do at most schools, the primary mode of instruction for kids attending Quest to Learn is games. “I never want to make claims that games writ-large for any kid—under any circumstances—teach these sort of skills.”

Analysis 167
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The Connections Between Computer Use and Learning Outcomes in Students

MindShift

It looked at college courses that are using so-called “adaptive learningsoftware as an enhancement to blended courses. NPR Ed has covered adaptive learning before. ” The results in this study were a bit more prosaic. ” The results in this study were a bit more prosaic.