Remove 2014 Remove Game-Based Learning Remove Mobility Remove Technology
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Game-Based Learning Gains Steam in Higher Education: Triseum Raises $1.43 Million to Transform Educational Experiences for Students

EdNews Daily

million, on the heels of their official market launch and initial game release due June 1st, 2016, raising the total investment to nearly $2 million. Triseum has grown to over thirty staff, incorporating former Texas A&M University students, professors and leading experts in game development from around the country.

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Top 100 Sites/Apps of 2014

Technology Tidbits

As w/ the previous year''s list, more and more mobile apps are making the list as mobile learning continues to be the rising trend in education. However, that''s not to say that there isn''t a good amount of websites and Learning Management Systems showing up as well. iPads/Chromebooks). . iPads/Chromebooks).

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The 5-Year, $15 Million Global Learning XPRIZE Competition Is Over. Here’s Who Won.

Edsurge

But such was the length of time for finalists of the Global Learning XPRIZE competition before learning the winner of $10 million. First announced in 2014, the challenge invited organizations to submit open-source software that showed potential to help children in developing countries improve basic reading, writing and math skills.

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Website, app uses avatars to engage students

eSchool News

Educational technology company Oddcast launched a new version of its Voki website for teachers along with a free iOS application called Voki for Education. The mobile app was created to mirror the online experience and provide students with a convenient and fun way to work on their assignments and projects. and around the world.

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Learning Revolution Free PD - Google Summit - Student App Development - Maker Education - Reinventing Higher Ed

The Learning Revolution Has Begun

The Learning Revolution Weekly Update August 19th, 2014 Perhaps the greatest joy is learning how to motivate yourself. Floyd Maxwell The Learning Revolution Project highlights our own "conference 2.0" virtual and physical events and those of our over 200 partners in the learning professions. See you there!

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K-12 Dealmaking: Ariz. State Launches Ed Tech Partnership; K12 Inc. Acquires LTS Education Systems;

Marketplace K-12

purchased a publisher of digital game-based learning technology while Arizona State University partnered with investors to get new ed tech to the market faster. LTS’s customer base has very minimal state or client overlap with K12’s current FuelEd customer base, Udell noted.

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Learning Revolution Free PD - Student Entrepreneurship - Gaming in Ed - Google Summit Recordings

The Learning Revolution Has Begun

The Learning Revolution Weekly Update September 10th, 2014 The greatest good you can do for another is not just to share your riches, but to reveal to him his own. GBLNYC has over 500 members and hosts monthly events ranging from networking socials, educational game demonstrations, expert presentations, and game design workshops.

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