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Charting New Territories in PD: The Whitsby Story with ASCD

The CoolCatTeacher

So many people ask me how to respond to Artificial Intelligence and my response is always, that we need to shift our pedagogical practices into the classroom to the time-tested research-based best practices. Furthermore, in May 2013, they obtained a certification in Gamification through Coursera Course Certificates.

Training 330
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How to Play: Models for Game-Based Learning #SXSWedu

EdTechSandyK

Notes from a panel session at SXSWedu 2013 [link] Teaching is a complex undertaking. How do we approach game development and what role does it have in learning? Play is fundamental to how we learn. How to make them work in education is the question. Who are students and teachers in 2013? gamification sxswedu'

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Kahoot: From taking quizzes to transforming your classroom.

Class Tech Integrate

Kahoot was launched in September of 2013, so it's hardly a "new/cutting edge tool." A simple question that implies an easy tweak of how students are engaged with the tool, but why does it matter? Students learn how to create distractions, helping them identify when they are given quizzes with such distractors.

Classroom 113
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The 2018 Honor Roll: EdTech’s Must-Read K-12 IT Blogs

EdTech Magazine

If you’d like to check out the Must-Read IT blogs from previous years, view our lists from 2017 , 2016 , 2015 , 2014 and 2013. Tech integrationist Eric Curtis blogs about how to add technology into almost every K-12 subject from math to art. For five years, we’ve highlighted some of the best and brightest blogs within K—12 education.

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Creating a Vision for Your School and Getting Buy In from Stakeholders

The CoolCatTeacher

We created opportunities for teachers to use mentor texts — so anything related to Genius Hour, MakerSpace, gamification — a lot of most recently published texts through practitioners and facilitators in the education world right now. We invited teachers to uncover the uncommon dots in education.

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Orientation Inspiration 2017

NeverEndingSearch

Check out Orientation Inspiration (2013) and Orientation Attitude (2016). Gamification. In a non-gamey, but quietly interactive approach, Kate Zaleski, Library Media Specialist at the Woodland School in Warren, NJ, reports that she plans welcome students with a read aloud of Kate Messner’s How to Read a Story. Engagement.

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Taking Student Voice Beyond The Classroom

techlearning

I decided to make student voice part of my life’s work in 2013, at the start of my 6th year teaching Sophomore English. At the same time I started the Innovation Lab in 2016, I was invited to a gamification conference at UPenn. I started that school year with one goal: to take what students loved and incorporate it into the classroom.