article thumbnail

Gamify Learning: 20+ Resources

Teacher Reboot Camp

Jane McGonigal, Author of Reality Is Broken: Why Games Make Us Better and How They Can Change the World. People enjoy playing video games. People worldwide spend about 3 billion hours a week playing them (McGonigal, 2011). When we play video games we learn, build, collaborate, problem-solve, explore, discover, and achieve goals.

Resources 302
article thumbnail

It’s Game Over for the Institute of Play. But Its Legacy Lives On.

Edsurge

The news came as a surprise to educational game developers and researchers, many of whom credit the Institute of Play for supporting and growing the game-based learning industry. Close to a million games have been published by students today using the system, according to E-Line’s Gershenfeld.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Amplify’s Games Find a New Home in Touch Press

Edsurge

These include Edhesive (K-12 computer science company), Fluence (assessment technology) and School by Design (school resource planning). Across the gaming industry, educational titles have been panned for lacking visual polish, user-friendly mechanics and overall design. Many games resemble animated flashcards with points.

Company 151
article thumbnail

Game On: How Four Community College Professors Spawned the CUNY Games Network

Edsurge

Borough of Manhattan Community College (BMCC) started collaborating on game-based learning (GBL) in developmental math and writing instruction in the mid-2000s, they had no idea what they were setting in motion. The CGN also has hosted three increasingly well-attended conferences, called the CUNY Games Festival.

article thumbnail

@Quizizz : Say Goodbye to Worksheets and Crosswords

The CoolCatTeacher

Under Jon’s Leadership, and with his CUE Professional Learning Team, CUE PL has trained over 32,000 teachers in 2015-2017. I mean, when I started using formative assessment like this to teach binary numbers, I used to teach – binary numbers used to take seven days. It’s like, why are people grading anything?

EdTech 378
article thumbnail

This Standing-Room-Only Class Features Music Videos, a Gaming App and. Breathalyzers

Edsurge

Here are the videos Garg and his TAs have deemed the best of the best: “Chemistry Jock” (2010) by Yannick Goeb, Justin Banaga, Kimberly Bui “ We in the Lab” (2010) by Jordan Cisneros, Rizwan Jattala, Sarah Sandhaus, Adam Uchimoto “ Let It Be” (2011) by John Boles, Edgar Gonzalez “ We’re Yours” (2011) by Rachel Stafford-Lewis, Myan Pham, Ali Lanewala, (..)

Video 126
article thumbnail

Best Gamification Tools for Teachers

Educational Technology and Mobile Learning

Using them will enable you to easily incorporate the ethos of gamified education allowing you to create gameful learning experiences in class. Kahoot Kahoot is a game-based learning website that allows teachers and students to create, explore, and play a wide variety of educational games. References: 1.