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Gamify Learning: 20+ Resources

Teacher Reboot Camp

Jane McGonigal, Author of Reality Is Broken: Why Games Make Us Better and How They Can Change the World. People enjoy playing video games. People worldwide spend about 3 billion hours a week playing them (McGonigal, 2011). When we play video games we learn, build, collaborate, problem-solve, explore, discover, and achieve goals.

Resources 302
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Best Gamification Tools for Teachers

Educational Technology and Mobile Learning

Gamification is a cross-disciplinary concept that has been adopted in several sectors including marketing, healthcare, professional development trainings, politics, among others. By definition, gamification is "the incorporation of game elements into non-game settings" 1.