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#40years of educational technology: Social media

Learning with 'e's

Previous posts in this series tracked the development of educational technology over 40 years. I first started working in the field of educational technology in January 1976, at a time when technology was used more for teaching than it was for learning. 2006 was also the year Twitter was launched. Unported License.

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College Prep: The Often Winding Road for Parents, Students and High Schools

EdNews Daily

In 2006 National-Louis University asked me to build, launch and manage the first graduate advising program in the history of the institution. From 2006-2011, I supported and advised over 2,500 teachers. Learn more at [link]. in Curriculum and Instruction. It’s happening.

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Roblox, a Platform Where Kids Build, Play and Sell Games, Raises $150 Million

Edsurge

based company a $4 billion valuation, according to The Wall Street Journal. Roblox has raised $335 million in venture capital since its founding in 2006. Roblox is an online community where members can create, share and sell games built on the platform. This funding round gives the San Mateo, Calif.-based

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9 Ideas for Ending the School Year Well

The CoolCatTeacher

She has taught several grades over her 14-year career including K-3 literacy special, first grade, second grade, kindergarten, and technology special. For more on this, read my 2006 Post About How a Disney Cruise changed my views on education.) Alana Stanton is a kindergarten teacher at Mulberry Elementary in Gwinnett County, Georgia.

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Epic Guide To Game Based Learning

The CoolCatTeacher

100+ Game Based Learning Resources to Get Started in Your Classroom From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter. Games are fun. Game based learning excites learning in my classroom. Game Based Learning in My Classroom. By Jennifer Roland.

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

Learning Models, Theories, and Technology: A Dictionary For 21st Century Teachers. Purpose: Improving our chance for a common language in discussing existing and emerging learning trends, model, and technology in hopes of innovation in classrooms, and collectively, education at large. Activity-Based Learning.

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An audience with.

Learning with 'e's

I did some early studies into the effects of this when I implemented a programme wide use of wikis in 2006. I published the results of the study in 2009, revealing that when they were aware of an audience, students raised their game. Posted by Steve Wheeler from Learning with e''s. Photo by ClintJCL An audience with.

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