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Roblox, a Platform Where Kids Build, Play and Sell Games, Raises $150 Million

Edsurge

based company a $4 billion valuation, according to The Wall Street Journal. Roblox has raised $335 million in venture capital since its founding in 2006. Roblox is an online community where members can create, share and sell games built on the platform. This funding round gives the San Mateo, Calif.-based

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College Prep: The Often Winding Road for Parents, Students and High Schools

EdNews Daily

In 2006 National-Louis University asked me to build, launch and manage the first graduate advising program in the history of the institution. From 2006-2011, I supported and advised over 2,500 teachers. Learn more at [link]. in Curriculum and Instruction. Schoold is available for download on both iOS and Android stores.

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9 Ideas for Ending the School Year Well

The CoolCatTeacher

For more on this, read my 2006 Post About How a Disney Cruise changed my views on education.) And so, as I'm ending the school year, I try to think of ways I can be present with my students and in the classroom. You want to make that beginning of school and the end of school sparkle in so many ways. So how are you going to do that?

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Epic Guide To Game Based Learning

The CoolCatTeacher

100+ Game Based Learning Resources to Get Started in Your Classroom From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter. Games are fun. Game based learning excites learning in my classroom. Game Based Learning in My Classroom. By Jennifer Roland.

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#40years of educational technology: Social media

Learning with 'e's

By 2006 several social networking sites were enjoying surges in popularity, including MySpace, Bebo and of course, Facebook. 2006 was also the year Twitter was launched. My initial interest in researching the social web stemmed from some early work my colleagues and I did around wikis and blogs in medical education in 2005-2006.

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An audience with.

Learning with 'e's

I did some early studies into the effects of this when I implemented a programme wide use of wikis in 2006. I published the results of the study in 2009, revealing that when they were aware of an audience, students raised their game. What would happen, I wondered, if I gave my students an audience of hundreds or even thousands?

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Helping Others Along – Motivation Theory and the SAMR Model

techlearning

A teacher’s efficacy belief is a judgment of his or her capabilities to bring about desired outcomes of student engagement and learning.4 2006-01-26 “Measuring Fidelity and Concerns in the Process of Implementing an Innovation” Paper presented at the annual meeting of the American Association of Colleges for Teacher Education Online. <PDF>