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Characteristics of The 21st Century Classroom

Educational Technology and Mobile Learning

When I embarked on my teaching journey back in 2003, the landscape of the classroom was quite different from what we see today. Tablets, laptops, and Chromebooks have become as commonplace as notebooks, enabling students to access a vast reservoir of information and educational resources at their fingertips. link] Martell, C.

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Apple and Microsoft Now Offer $100 Styluses. But Do Schools Need—or Want—Them?

Edsurge

Of course, Apple is not the only supplier offering a stylus. Their battery-powered pens for the Surface tablet cost up to $100 each and claim to have 4,096 different pressure points for precision. In April, Acer will unveil its first Chrome OS tablet with a stylus included, along with a built-in place to store it.

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Why I’m Optimistic About the Next Wave of Education Technology

Edsurge

In 2002, our team at Microsoft Education created an LMS for a world where every teacher and student had a tablet computer. Tablet computers didn’t take off until a decade later. As recently as 1997, only 27 percent of America’s K-12 school had internet access—a number that skyrocketed to 92 percent by 2003.

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Smartphone Learning

IT Bill

Mobile technologies have changed over the years: from the early PDAs, Blackberrys and feature phones with texting capability and cameras, to tablets and eReaders to the ubiquitous smartphones of today. This is understandable considering the fact that many online courses tend to be reading and writing intensive. ANDERSON, T (2003).

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What Kids Need for Optimal Health and School Engagement

MindShift

Of course, the benefits (or risks) associated with the amount of free time depends on what kids do with that free time. In fact, friends are of the utmost importance to tweens and teens and understandably so (Berscheid, 2003; Gifford-Smith & Brownell, 2003). offer the timewheel tool in Figure 8.1

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ProfHacker 2015 Holiday Gift Guide

ProfHacker

I already have a Chromecast installed on my television to stream shows, but I don’t like that it doesn’t work without a phone/tablet/computer. Players change the game permanently over the course of twelve months of play, and even add stickers to the board and rip up cards. What have we missed that’s on your wishlist?

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Nearly 60% of Teens Use Their Own Mobile Devices in School for Learning

The Innovative Educator

Students Learning 100 Percent Online The availability of online learning continues to increase with only 27 percent of high school principals reporting that they are not yet offering any online courses for students. Interest among students continues to grow.