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4 focus areas to embrace innovation and avoid school system failure

eSchool News

” UVA-PLE has partnered with more than 400 schools across 100 districts in 25 states since 2003. . “Districts that innovate and embrace change will thrive, and the districts that choose to ignore or, worse, resist transformation put themselves and their students at risk.” This press release originally appeared online.

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Inside Maine’s disastrous roll out of proficiency-based learning

The Hechinger Report

In theory, proficiency-based models let students learn at their own pace, speeding up if they grasp a concept quickly, and getting extra help if they struggle. In practice, though, it can take many different forms, including independent study, learning communities and online programs. In 2003, the Gates Foundation gave RISC $5.8

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Minnesota has a persistent higher-ed gap: Are new efforts making a difference?

The Hechinger Report

With people of color expected to make up a quarter of the state’s population by 2035, these gaps represent an economic threat to Minnesota; unless more residents get to and through college, there won’t be enough qualified workers to fill the jobs that require a post-secondary degree or certificate. “[O]ur Today, 27 percent are, Dastmozd said.

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Top 12 apps for law students and the bar exam

Brainscape

To improve your toolbox, Brainscape has put together a list of top apps for law students and bar prep , not only to help you crush the mountain of content you’re required to learn in order to take on the mighty bar exam, but also to take a more holistic approach to excelling in law school and beyond. Here we go! (Oh,

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May 31 - Interview with James Bosco on Digital Media and Participatory Learning

The Learning Revolution Has Begun

For the past 3 years CoSN has been involved in a project which is called " Participatory Learning in Schools: Leadership and Policy." MacArthur Foundation and is included in the Foundation''s digital media and learning program. What does "participatory learning" actually mean, and how does it intersect with digital media?

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#40years of educational technology: Games

Learning with 'e's

This combination was not only the mainstay for entertainment and commerce, it also became the technological touchstone for many courses and programmes of study. Games based learning (GBL) has yet to gain a strong foothold in formal education spaces, but there are already some signs of success. The 21st Century is the ludic century.

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#40years of educational technology: Games

Learning with 'e's

This combination was not only the mainstay for entertainment and commerce, it also became the technological touchstone for many courses and programmes of study. Games based learning (GBL) has yet to gain a strong foothold in formal education spaces, but there are already some signs of success. The 21st Century is the ludic century.